Greetings Commanders,
I'm slowly trading and fighting my way to a Python. I want one ship for doing it all - Lurking around RES / bounty hunting, trading and a bit of sight seeing...
So now I would like to know from the expert commanders between us if my thoughts about an allround setup like this would be decent at all:
[Python]
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
L: 3C/G Beam Laser
M: 2D/G Cannon
M: 2D/G Cannon
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
BH: 1I Lightweight Alloy
RB: 6A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 7A Power Distributor
SS: 6A Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6A Shield Generator
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Fuel Scoop
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 1C Advanced Discovery Scanner
---
Shield: 726,27 MJ
Power : 20,25 MW retracted (80 %)
24,95 MW deployed (99 %)
25,20 MW available
Cargo : 208 T
Fuel : 32 T
Mass : 642,0 T empty
882,0 T full
Range : 18,27 LY unladen
13,96 LY laden
Price : 132.001.045 CR
Re-Buy: 6.600.052 CR @ 95% insurance
I emphasized on all-purpose, maximum shields and light bulkheads for jump range - That fuel scoop is optional when I decide to wander off the inhabitated areas only.
Regarding weapons I think one C3 beam in the middle and two C3 pulse on the sides should be sufficient and power effective enough to melt most things in no time, right? I added two C2 cannons for smashing subsystems.
I keep reading sensor rating does have an impact on gimalled weapons performance... True? If not, I'd go for 6D instead of 6A.
What do you think?
I'm slowly trading and fighting my way to a Python. I want one ship for doing it all - Lurking around RES / bounty hunting, trading and a bit of sight seeing...
So now I would like to know from the expert commanders between us if my thoughts about an allround setup like this would be decent at all:
[Python]
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
L: 3C/G Beam Laser
M: 2D/G Cannon
M: 2D/G Cannon
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
BH: 1I Lightweight Alloy
RB: 6A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 7A Power Distributor
SS: 6A Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6A Shield Generator
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Fuel Scoop
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 1C Advanced Discovery Scanner
---
Shield: 726,27 MJ
Power : 20,25 MW retracted (80 %)
24,95 MW deployed (99 %)
25,20 MW available
Cargo : 208 T
Fuel : 32 T
Mass : 642,0 T empty
882,0 T full
Range : 18,27 LY unladen
13,96 LY laden
Price : 132.001.045 CR
Re-Buy: 6.600.052 CR @ 95% insurance
I emphasized on all-purpose, maximum shields and light bulkheads for jump range - That fuel scoop is optional when I decide to wander off the inhabitated areas only.
Regarding weapons I think one C3 beam in the middle and two C3 pulse on the sides should be sufficient and power effective enough to melt most things in no time, right? I added two C2 cannons for smashing subsystems.
I keep reading sensor rating does have an impact on gimalled weapons performance... True? If not, I'd go for 6D instead of 6A.
What do you think?