Recovering Lost Scan Data

Did you fly very far and collect your precious data? Found earth-like planets and scanned new worlds leaving your name on them? And after all this, having made one fatal mistake, you lose your ship and lose all your precious data and experience. Now you don't want to play because of a huge frustration. It doesn't matter how you lost the ship, you can't return everything ... But if there is a black box in the game, then you can return everything that was lost simply by flying into that star system and establishing a connection with it. If you died in a dangerous place to which it is better not to return (for example, in a jet of a neutron star), you can establish communication with him from a safe distance and wait until he transmits all the data. In fact, I'm not the first to express such an idea, (probably) all that remains is for the developers to figure out how to implement it into the game.
What do you think about this?
 
This has been suggested before and from what I recall was well supported by the pirates as it offered them a substantial return for destroying an Explorer then scooping up the black box.
 
This has been suggested before and from what I recall was well supported by the pirates as it offered them a substantial return for destroying an Explorer then scooping up the black box.
I think the mechanics here should be installed so that this black box is visible only to its owner
 
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That's just the risk that makes exploring fun. Without the knowledge that you made it back without losing it all then it's just a chore.
In the game, everything is exactly black boxes, but for some reason they are tied only to points of interest and have little value. One way or another, I would like to see that there was at least some compensation for the death of the researchers. There are so few of us and our work is very boring that it is very easy to quit because of any major failure.
 
Well then the question is settled, then there are no problems. No. Not everyone can afford an fleet carrier.

This suggestion has been done to death over the years I have been playing, and nothing has changed, in fact it took some serious complaints just to get UC included in Fleet Carriers so they were actually useful for exploration in that regard, originally there was no UC in FC's. If it was going to be in included I would think it would have been done at some time over the last 5 years. I suspect the problem is persistence, nothing that the player drops can be persistent over log out/in or even further than a certain distance from the player, so the black box would simply be gone.
 
Well then the question is settled, then there are no problems. No. Not everyone can afford an fleet carrier.

Why should everything be readily available for everyone in the game? It takes time and effort to get things, and that’s how it should be IMO. The game would be incredible boring otherwise, and leveling up would make no sense.
 
To me, having a special per-commander POI "black box" for a limited time where you last died would be an awesome addition. Perhaps it should degrade over time until it disappears. The faster you get there, the more value you can recover.
 
We already collect black boxes in-game so they are definitely a thing that should be generated when a ship is destroyed.

Recovery of such a box with the exploration data would be of great benefit (and immersion).

The explorer risk has always been the unrealistically highest in this game - ships no matter how expensive their engineering and modules can be re-purchased for credits but all data is lost with no recovery option.
 
To me, having a special per-commander POI "black box" for a limited time where you last died would be an awesome addition. Perhaps it should degrade over time until it disappears. The faster you get there, the more value you can recover.
What if you lost your ship on the other side of the galaxy? How long should the box last?
 
The explorer risk has always been the unrealistically highest in this game - ships no matter how expensive their engineering and modules can be re-purchased for credits but all data is lost with no recovery option.
Ah yes, travelling off into the unknown (often alone), far far away from human civilisation - that well known highly safe activity.

Come on, the level of risk in exploration is a joke, the only real risk while out there is from pilot error. The only real risk when getting back to the bubble is from bad planning, and bad execution - again, pilot error.

The whole thing is already incredibly safe.
 
This has always been a good idea, and I think the black box should create a USS in the system. I guess the real question would be how long should they exist, as I'm not so sure it would be feasible to create a persistent asset in game every time a Commander lost a ship.

I think the mechanics here should be installed so that this black box is visible only to its owner
Not on board with that though, it's a shared galaxy, if someone else stumbles on it then fair game.

Another one, occupied escape pod. Ship blows up and there is a small window of time for your assailant to destroy your tiny, fastly moving escape pod. If they pull this miraculous feat off, you don't see a rebuy screen, instead you get a new character screen.
 
We already collect black boxes in-game so they are definitely a thing that should be generated when a ship is destroyed.

Recovery of such a box with the exploration data would be of great benefit (and immersion).

The explorer risk has always been the unrealistically highest in this game - ships no matter how expensive their engineering and modules can be re-purchased for credits but all data is lost with no recovery option.

No, that's not how it works, I wouldn't think this needs explaining, but the "black boxes" you collect are generated by the instace you are in and vanish when you leave the instance, either by using SC or simply moving out of range, they aren't persistent objects and any "black boxes" players dropped would suffer from the same problem.
 
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