[Recruitment] EMERGENCE - Multi-Game Sandbox Alliance

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That's a very long term goal I suspect...

Depending on what the expansions bring; they themselves will impact the background simulation; changing the conditions of the game etc..

So I suspect that there will be a subtle hand on the tiller for a long time.

And perhaps at times a not so subtle hand on the tiller...if they see the game becoming toxic for a group of players. Any group of players, not just our/your chosen gang.

I think what they meant is "independent under surveillance". If they see sensible things coming out, they just won't intervene. If something weird coming up, first it might a bug or balancing issue (unfortunately you can't really balance such background sim before release), or just unexpected consequences (we humans are very suspectable to selective memory). Either way it will be very interesting and I can't wait to see FD trying out something during Beta (just how events work).
 
No qualms with the OP, or the OP's stated goals. Not got any issues with people wanting to form grouos outside of the game, or in, provided there are no subsequent calls for the devs to generate content for them. Agree wholeheartedly with the whole "groups of players attempting to influence the background sim" vibe.

Just because i have a gentle poke at a troll, don't go jumping to conclusions about my opinions. Jumping to conclusions about other peoples opinions and motives, ON BOTH SIDES, has resulted in this bad tempered little thread and all the bad feeling that will doubtless continue.

As you say...sigh.

Edit- phone related SAG

Sorry mate, didn't mean anything negative by my reply. Glad we can agree on the whole background sim idea. I wasn't trying to imply that your opinion is different that mine, perhaps I should have split the rest to a different reply.
 
Can you link that? Are you referring to this year or last years Lavecon? Listened to this years... Maybe I missed it in there.

Definitely, its from this years, DB actually mentions interdicting supply runs to stop an area from recovering. I'll be sure to link it after work.
 
Hold your horses, imho guilds/large groups of players impacting persistent universe is ontopic, as OP plans to create guild with aim to push things around in big way.

Agreed, I think as long as we're discussing how impacting the background sim works, we're still on topic. Assuming that we continue this new found civility :)
 
No worries, man. Lot of friction flying about at the mo, seem to have caught a little myself. Whilst it isn't human nature to do so, we all really need to wait till beta to get.a decent idea of how these mechanics will actually work, how feasible grouping in the context of guilds, clans etc will be and what impact they will have.

Then, once we've got some real data beyond the dda info, we can go back to knocking lumps out of each other with rusty bike chains. Or hopefully not.:D
 
I have requested the thread to be closed. The background simulation and people working together to impact it is very interesting and an amazing concept in a game especially of this scale. There are some great comments here on this topic, but it has devolved in to mostly forum sniping so any value is really lost in a sea of noise.

I recommend we start a thread to discuss the background simulation to continue the conversation in a more focused manner.

Emergence will continue recruiting and certainly won't be going away.

If the thought of actively participating in the simulation with a group of pilots intrigues you then PM me.

Thanks all. Cheers.
 
Definitely, its from this years, DB actually mentions interdicting supply runs to stop an area from recovering. I'll be sure to link it after work.

Yeah, that's what I mentioned earlier in the thread - players won't be able to cause a planet to go into crisis, but an organised group may be able to affect it once the crisis is underway.

It's a good bit of design as it gives players an opportunity to impact the gameworld without having them control it exclusively. It also brings a reactive element to things as players will have to respond to events to influence them, which will also involve keeping abreast of galactic current affairs, and no doubt create flashpoints between players with opposite goals in the situation.

I really like the way that FD have approached the galaxy with the background simulation. It's a dynamic sandbox which creates situations that draw actions and decisions out of players, rather than a dead one which does nothing. This is one of the fundamental differences between ED and EvE, and will generate some epic stories for everybody, regardless of whether they're in a powerful guild (man, I hate that word in a sci-fi context!) or just a solo trader.
 
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