Rediscovering the Type-9

For obvious reasons (Trailblazers) I've been spending a lot of time with T9's recently, and... I find it growing on me how ahem challenging it is compared to the new ships. Wanna put a SCO drive on that thing? You're gonna want a plan for the heat. Beef up those thrusters? Same deal. Pre-engineered SCO drive AND engineered thrusters AND hardpoints? Better completely overhaul this puppy saint-bernard with engineers and a fine-tooth comb to get that all playing nicely!
Wringing better performance out of a Type-9 requires a fair amount of care to the details, it's its own game.
Then flying the thing... small moons have a tighter turning radius! The lower margin for error is in direct maniacal conflict with the ever-present temptation to cut corners in your flying to try to speed up the haulage trip. Can you consistently fly as a role-model of Best Practice, or do you give in and take a risk, cast the dice? And what completely avoidable misadventures await when you do?
What's your plan for when a pirate ship comes gunning? Mine seemed great on paper. Did I implement it expertly when a power security python was guns blazing? I did not...

This ship is a pig and I love it :ROFLMAO:

It's also my new favourite mining ship. I hadn't flown a T9 in years, now I have TWO of them, fully outfitted and engineered for their respective tasks!

A toast to the Type-9!


T9.jpg

(Gotta get those Hazard/Extraction bars on the front so I'm not crushed like a bubble when the ship stubbornly pile-drives into that station wall that I saw coming from a mile away 😁 )
 
Last edited:
Sounds intriguing 😁 I'm planning to get one as soon as the current CG finishes but I doubt I'll be putting an SCO drive in it considering the probable heat issues 🔥🔥🔥

I have a T-8 anyway to complement it so it's just a matter of using the two efficiently together 🤞
 
Last edited:
I also normally explore, so I'm used to optimizing for weight down to fractions of a ton, but throwing on as much stupid weight as you can is this thing's whole deal.
A hundred tonnes of heavy armoured hull? It's nothing! Throw it on the pile! The downside of engineering a module is significantly more weight? THAT MEANS IT'S FREE!
I feel like I'm breaking the rules and getting away with something. It's a refreshing reversal 😁
 
Last edited:
I've found the T-9 to be pretty good in SCO.

- you can get the same defences much more efficiently by sticking HRPs in the small slots than a shield in one of the big ones (and really, using SCO means that the NPCs should never get organised enough to interdict you anyway)
- this means it's low power, so a 4A armoured (or 5A low emissions, if you're feeling fancy) plant can run it at excellent thermal performance
- my baseline heat is only about 25% (and that's with A-rated Dirty Drives)
- it's got four utility mounts for heatsinks (and not much else to put in them if you're going hull-tank and so don't need shield boosters)
- for an old ship it's not even that jumpy in SCO mode

Turning it around when it comes out of SCO is the slow bit - you really need to time turning it off right - but it's still pretty good.
 
I love my T9 I always use it for trade.

I don't get the issues with heat tbh

the game is so forgiving. also I have a double engineered SCO on it. so long as I am not boosting jumping.to hyperspace only gets to around 85% heat and on top of that who really cars if it gets a bit toastie. yes it all sounds dramatic but 150% heat is no big thing and it costs pennies to fix. i do have a heat sink on mine but TBH it's only there if I make a mistake and drop out too near the sun and have to jump out there

ps it is also a great ship to practice flight assist off.
it's only weakness is it is pants in the interdiction game. I do usually win (against npcs) but not always.
 
I've found the T-9 to be pretty good in SCO.

- you can get the same defences much more efficiently by sticking HRPs in the small slots than a shield in one of the big ones
that is interesting I never tried that.

so do you just put HRPs in the size one and size 2?
I currently have a class 5 shield so could get an extra.26 tons by my maths.
 
My main has Type-9 and my alt has the Cutter for heavy hauling. I actually prefer the Type-9. With the SCO and cruise assist fast stop, NPCs rarely get even close to interdicting me and it's far more reasonable to dock.
 
For obvious reasons (Trailblazers) I've been spending a lot of time with T9's recently, and... I find it growing on me how ahem challenging it is compared to the new ships. Wanna put a SCO drive on that thing? You're gonna want a plan for the heat. Beef up those thrusters? Same deal. Pre-engineered SCO drive AND engineered thrusters AND hardpoints? Better completely overhaul this puppy saint-bernard with engineers and a fine-tooth comb to get that all playing nicely!
Wringing better performance out of a Type-9 requires a fair amount of care to the details, it's its own game.
Then flying the thing... small moons have a tighter turning radius! The lower margin for error is in direct maniacal conflict with the ever-present temptation to cut corners in your flying to try to speed up the haulage trip. Can you consistently fly as a role-model of Best Practice, or do you give in and take a risk, cast the dice? And what completely avoidable misadventures await when you do?
What's your plan for when a pirate ship comes gunning? Mine seemed great on paper. Did I implement it expertly when a power security python was guns blazing? I did not...

This ship is a pig and I love it :ROFLMAO:

It's also my new favourite mining ship. I hadn't flown a T9 in years, now I have TWO of them, fully outfitted and engineered for their respective tasks!

A toast to the Type-9!


View attachment 419192
(Gotta get those Hazard/Extraction bars on the front so I'm not crushed like a bubble when the ship stubbornly pile-drives into that station wall that I saw coming from a mile away 😁 )
btw i love that ship skin/kit!
 
The T9 is one of my top favorites. I found dirty drives with either stripped down or mass management work well. Drag drives feel a bit sloppy in handling and run a bit hotter. I used stripped down for the power plant and distributor, but If you really want more heat control for longer boosts put on an experimental heat management on the power plant. The ship is a beast, a blast to fly, and will not tolerate any flying mistakes as the OP stated. It will enhance your flight control and discipline. I think with a guardian fsd booster i can jump around 30lys laden. I don't run the fsd booster often, only if i need it, without it 20lyrs laden, not to shabby for a hulking hauler.
 
Sounds intriguing 😁 I'm planning to get one as soon as the current CG finishes but I doubt I'll be putting an SCO drive in it considering the probable heat issues 🔥🔥🔥

If you need to fit a new FSD to a ship, you might as well fit an SCO drive, if nothing else, just for the ability to break orbit and escape gravity wells quickly.

In general, I don't mind flying the T9 but I really, really don't like being attacked in it.
Once you've been interdicted, you can't outrun an attacker, you can't out-turn them and you certainly can't out-fight them.
You're totally defensive, just hoping your shield/hull holds until you can jump away... and then it'll happen over and over again, sometimes pulling you further from your destination than you were when you started.

In SC the T9 can evade interdictions but if the attacker is an agile ship it can take ages to succeed.

I guess that's another possible use of an SCO drive.
After escaping an attacker, turn to face in a different direction and give it a quick burst of SCO, just to confuse your attacker when they jump back into SC and have to get behind you again, at which point you can turn back toward your original heading and force the attacker to manoeuvre even more.

Regarding the jump-range, I deliberately stuck the smallest possible FSD on my T9, which saves weight and power and forces me to only use it as an in-system ferry to transfer stuff to my FC.
For anything intersteller I use my Cutter which can, at least, shoot back.
 
Last edited:
Regarding the jump-range, I deliberately stuck the smallest possible FSD on my T9, which saves weight and power and forces me to only use it as an in-system ferry to transfer stuff to my FC.
For anything intersteller I use my Cutter which can, at least, shoot back.

I'm actually thinking along similar lines by parking my-soon-to-be T9 in a close by system that has lots of the easier to get material.

But my T8 can go further afield first gathering the harder to get stuff (ie. surface ports) then I'll switch back to the T9 and load up the rest before heading back to the construction site.

Most probably won't need much jump range with the T9 either for this kind of setup.
 
Sounds intriguing 😁 I'm planning to get one as soon as the current CG finishes but I doubt I'll be putting an SCO drive in it considering the probable heat issues 🔥🔥🔥

I have a T-8 anyway to complement it so it's just a matter of using the two efficiently together 🤞

I used to have a T-9, but I sold it as soon as I did a couple of trips in my T-8.
 
This ship is a pig and I love it :ROFLMAO:
I have 2 T9's, which I love. My mining T9 is literally called the flying pig. T9's shaped like a brick, it handles worse than a brick but it is still my second favourite ship.

I love how they turn the loop of shame into a tour of the galaxy.

Always fun when you jump from a Mandalay to a T9 too, as they have slightly different handling.
 
I have 2 T9's, which I love. My mining T9 is literally called the flying pig. T9's shaped like a brick, it handles worse than a brick but it is still my second favourite ship.

I love how they turn the loop of shame into a tour of the galaxy.

Always fun when you jump from a Mandalay to a T9 too, as they have slightly different handling.

I dunno. IMNSHO the T-9 is more of a flying pizza box. The T-7 is the brick/shoe box.
 
Back
Top Bottom