Having played since missions were first added, I remember the first time a USS NPC offered me an alternative ending on one. It was a nice twist, providing greater variety I thought. However, it's now at the stage where every time I take on USS missions, I end up dropping into alt mission NPCs over and over. Just now, Looking for pirates, I've had 6 such encounters in a row, turning every mission in my list into multiple endings.
I still like the mechanism (though some of the alt descriptions could use work; I'd rather my "hunt pirate" missions weren't turned into "massacre authority" titles, as though I'd automatically accepted the proposed alt.). But can we turn down the RNG weighting on these encounters so that they become the exception rather than the norm?
Or do others prefer it the way it is?
I still like the mechanism (though some of the alt descriptions could use work; I'd rather my "hunt pirate" missions weren't turned into "massacre authority" titles, as though I'd automatically accepted the proposed alt.). But can we turn down the RNG weighting on these encounters so that they become the exception rather than the norm?
Or do others prefer it the way it is?