Reduce SUpercruise time!

Supercruise is boring.

either make more random events or reduce the time we spent in SC.

I know that the game must have time sinks - but waiting is possibly not the best choice for that.

The whole way Super Cruise works must be changed and spiced up a lot.

Compare it with GTA: driving around there from A to B and then Elite.
 
Supercruise is boring.

either make more random events or reduce the time we spent in SC.

I know that the game must have time sinks - but waiting is possibly not the best choice for that.

The whole way Super Cruise works must be changed and spiced up a lot.

Compare it with GTA: driving around there from A to B and then Elite.

You are in space. Space is big. Not a lot actually happens in most of it. FD have provided interdictions and USS events... what else would you like, specifically?
 
no. I am in a game. Game time must be fun.

I dont have a problem if in far away systems super cruise time is increased a lot.

But as it is now, Super Cruise is boring. Always. and for everyone.

I dont think its my job to give ideas. But If i had to, I could come up with plenty of them.

spicey fun mechanics (no risk no fun), randomness, different kinds of jumps with different kinds of random jump errors and such.

we should have the option to jump very fast in much well known systems.

as it is now: super cruise is the "difficulty" - and not because its difficult but because its boring and it has a long wait time.

SC is the thing that stands between you and $$$ - but there should stand other stuff: tough fights, hard decisions, good planning, good timing, knowledge of the game and the game worlds logic and a bit of luck too...

I always switch to desktop in SC - until the desktop activity takes over cause its more interesting - which most of the time happens 30 - 60 mins into Elite..

shouldnt be that way. no game should force you to switch to desktop.
 
Last edited:
no. I am in a game. Game time must be fun.

I dont have a problem if in far away systems super cruise time is increased a lot.

But as it is now, Super Cruise is boring. Always. and for everyone.

I wonder who I am then? Is there a group in the world which exists outside of "everyone"?

Please don't speak for me, I am quite capable of forming my own opinions. One of which is contrary to yours about Supercruise.
 
no. I am in a game. Game time must be fun.

I dont have a problem if in far away systems super cruise time is increased a lot.

But as it is now, Super Cruise is boring. Always. and for everyone.

Not for me it isn't. How do you propose we travel amongst planets and other stellar bodies? I haven't heard of a good alternative yet.

Keep SC as it is. It has a purpose and delivers various game mechanics. It is absolutely fine.
 
I think we should cut him/her some slack. From the tone and structure of the replies it's fairly obvious we are dealing with a youngster. OP, supercruise is far from boring in itself. It is just boring to you.
 
I wont bite that childish comments - in fact lets be constructive:

If you use the Rift it might not be so boring to you. At least not in the beginning.

What do you do in SC? Why doesnt it interrupt your gameplay speed [1] though? How do you play Elite if interruptions in gameplay speed (this is what happens to me) are okay with you?

this is my reality check - I want to see if I am doing sth. critical wrong at gaming.

after that I will see if I am bored because I am a faster learner or because I oversaw sth. critical to the SC.

[1] with gameplayspeed I mean sth. like frequency of opportunity. its proportional to perceived variety / diversion of game play mechanic options.
the more the better. the higher speed. thus higher quality gameplay time. there are exceptions: in DayZ you can sit still for 20 mins - because theres a risk.
I doubt Elites base gameplay could change to that of a DayZ-like game - where a high frequency of death is standard - and to restart all over the place is considered fun - because the high chance of random loot is present and makes it always interesting to loot cities - even starter ones - to find new stuff. Also the high End loot in a DayZ-like game is not so much high end to random staer loot - unlike Elite: Asp vs. Sidewinder - and the time you got htere. so a perma death in Elite wouldnt be the same like a perma Death in a DayZ-like game.
 
Last edited:
I wont bite that childish comments - in fact lets be constructive:

If you use the Rift it might not be so boring to you. At least not in the beginning.

What do you do in SC? Why doesnt it interrupt your gameplay speed [1] though? How do you play Elite if interruptions in gameplay speed (this is what happens to me) are okay with you?

this is my reality check - I want to see if I am doing sth. critical wrong at gaming.

after that I will see if I am bored because I am a faster learner or because I oversaw sth. critical to the SC.

[1] with gameplayspeed I mean sth. like frequency of oportunity.

I've no idea. I recognise that to travel between A and B will take time and am ok with it. I check the area for USSs, admire the view, watch speed, look at the transaction tab to plot next course, maybe view the galaxy map or system map to see what else is around, keep eye on scanner for anyone likely to interdict me or opportunities to interdict a wanted, chat with friends, all up I usually have less than 1 min before I am piloting around the gravity well of the planet to get the right trajectory to come out of SC nicely. ;) Love it.
 
the first 30 - 50 hours I also admired the view. Now I still do it, but it cant hold me interested for minutes anymore. maybe if there was something to discover - besides "unknown signal sources".

I also do physically and from a game play view point understand that there must be a barrier from start to finish for missions and such. But I dont see why those barriers are purely "time barriers" and not other challenges too? (timing, combat, luck, knowledge of game logic, "skill" ....).

I also keep an eye on scanner - but that doesnt have much reason too: either you escape interdiction or not - not so much you can do about it besides flying bigger circles.

I would even be okay to solve math equations in SC or do mini skill games (like jump and runs or labyrinths etc.)... Even a news feed would be cool to have - we could read the GalNews for a start.. now we can only access them in stations..

as it is now Elite has 2 game modes: normal and Supercruise.

If supercruise continues to be a big part of the gameplay time it better be worth it - else the part of super cruise should be reduced.
 
Last edited:
Supercruise is boring.

either make more random events or reduce the time we spent in SC.

I know that the game must have time sinks - but waiting is possibly not the best choice for that.

The whole way Super Cruise works must be changed and spiced up a lot.

Compare it with GTA: driving around there from A to B and then Elite.

Compare it with GTA.... strip clubs in space, handbrake on my ship, police shoot outs, brothels ... This kids on to something!!! give me GTA in space FD ... now!! :D
 
Why is it that everyone with a complaint insists on forcing there subjectivity on everyone else. NO ONE LIKES SC.

WRONG.

I like it, and so do many others.

Fun is just not activity, it can be immersion, which is also a fun multiplier on everyother activity. SC makes me feel like I am actually in space flying a ship. Yea good times.

Comparing to GTA (lol) that does not set out to simulate driving a car around a city, it sets out to be a completely unrealistic game which delivers fun via task mechanics etc. Apples and oranges.
 
My answer would be no. Am having a blast....quite literally.
Supercruise is fine as it is, listen to some music while travelling. I once listened to some trucker music, it was funny!! :D
 
I compared it to GTA cause it has a fun way to have you go from A to B, and also because Braben said he indirectly invented GTA as Elite was always meant to be an open world game like GTA etc.. The comparison is from him not from me. But GTA is a "fun" game. time goes by quick in it. It has clever mechanics. So I picked up his comparison.

the lack of points shows me that I must be right though. besides people telling me they "like" the status quo there is nothing. I said why I dont like it. because time as the only barrier is boring and thus a bad option.
When Elite was still new for me I also "liked" super cruise - because I didnt even question it. Now I do. And so will you. The sooner the more of a fast learner you are.
So instead of fighting me you should form a line with me. I am your future ;)

If Elite had modding support - we could have many ways to "test" such things. increase Super Cruise speed etc.. I regret that Elite has no modding support. I always though it was a promise - guess it wasnt. Modding would keep me interested.
 
Last edited:
Herin lies your problem....stop thinking of Elite as a game and think of it more as a space travel simulator.

I tried. problem is I cannot be immersed that much. I always fall out into the meta game.

There are no faces, no people, no story.. Elite is too lifeless. I doesnt hide its a game better. I dont know nothing bout the galaxy. There is not much needed, but a little bit. Take Star wars for example. They dont make you read a book - and the movie doesnt explain much, but its enough to keep creativity floating.

The Elite Galaxy is a bit unbelievable. thats my problem. Many rich godlike pilots that cant die - fly through the galaxy earning 1000 Credits here and there - for what? why? strange. good for the 80s. not so good for the millenium.

I need a bit more to be immersed. I know frontier is a small studio and that they wanted to make a hybrid: both retro and modern at the same time. I think that lonely feel and lack of "story" Events and World Events is due to its retro nature. I think that might have been a mistake.

So for now I want to be the super cruise a bit more engaging and be spiced up a little bit to keep me entertained while going from A to B.
 
Last edited:
Op, im not sure what you want for this game, As others have said, this isnt a pick up and pew pew game, its an imersive adventure/trading game in space. even go as far as saying "a simulator"

Dont take this the wrong way but if you lose interest becasue of a 3 - 5 minute "boring" supercruise then maybe you shoud be asking yourself if this is your type of game.

I hope they dont change SC, it is what it is.

Personally this game to me is digital heroine - i cant get enough of it!!
 
I dont think its my job to give ideas. But If i had to, I could come up with plenty of them.

It might not be your job, but you are suggestng that a core mechanic is removed from the game without offering an alternative...

I agree that supercruise can be boring in some situations. But how else do you propose we travel from place to place and keep things interesting?

My solution would be to allow in-system jumps between stars/nav points. And also allow you to choose which star to target during the initial jump into a system.
 
The game desperately needs autopilot.

There should be other, optional, activities for a human pilot to concern themselves with if they want to, during the boring part of the journey.

At the moment, the most boring part of the game is taking up most of the player's playtime.

If FE2 had required me to fly manually everywhere all of the time i'd have been done with it within a few weeks, tops. Screw that for a laugh, i had dozens of more rewarding things to be doing on my 'miggy, and have even more on my PC today..
 
The game desperately needs autopilot.
I would have to disagree, the game is fine as it is, not having anything autopilot means the human player makes all the decisions & not the game.

The only, current, exception is the docking computer & that has been around since the original Elite.

The game is great as it is, the mechanics are fine, supercruise is fine.

FD: Don't subtract, just add & try not to break anything on the way.
 
No it doesnt need an auto pilot, and the suggestion to auto jump to specific points would change things too much, maybe jumping to specific stars but not stations or nav points, I say this as i find myself scanning ships travelling across systems and interdicting the ones i find interesting.

you change supercruise to jump to where you want to be would make the interdiction and "robbing" or "bounty hunting" useless meaning you could only do it outside of stations or specific locations. it would make this game too much like eve.
 
Back
Top Bottom