Reduce SUpercruise time!

SC is boring!
The first hours it was somehow fun because of the immersion.
After ~30 of gameplay i just hate it.
This killed the game for me. For some people it may be fun to do routine work, for me it's just grinding.

An Autopilot would be the solution and also realistic, because these days every airplane has one, even some cars have it.
1000 years in the future people doesen't have the tech for it?

It would be easy to make everybody happy:
Manual flying for those who like holding throttle and stick.
Autopilot for those who like just watch the ship navigate through the systems, and only take manual control when inderdicted or reach destination.
 
Reduce Supercruse Time

To the OP's original suggestion, I have a rather simple solution (that I believe should have been done in the first place). Allow players to target specific astronomical objects to jump to rather than defaulting to the star in that system for every system. For those of you who like supercruise...well, you can keep jumping to the sun, and have at it. For those of us who hates spending the next 10 minutes trying to get to a station 110Ls from the star in that system JUST so you can switch ships (since there's no way you can pay someone to move your ships, apparently), we should be able to jump to the astronomical object in question by simply targeting it from our system data.

As a side benifit, this also further rewards exploration, and makes system data more viable to buy.
 
To the OP's original suggestion, I have a rather simple solution (that I believe should have been done in the first place). Allow players to target specific astronomical objects to jump to rather than defaulting to the star in that system for every system. For those of you who like supercruise...well, you can keep jumping to the sun, and have at it. For those of us who hates spending the next 10 minutes trying to get to a station 110Ls from the star in that system JUST so you can switch ships (since there's no way you can pay someone to move your ships, apparently), we should be able to jump to the astronomical object in question by simply targeting it from our system data.

As a side benifit, this also further rewards exploration, and makes system data more viable to buy.

Leaving us again with the fact that piracy and bounty hunting become pointless ...
 
Okay, I have a balance in mind.

People who don't like SuperCruise are mostly stating that it's a lot of downtime with zero action. I propose an "auto-pilot" module that will still SuperCruise, but at twice the speed with auto-destination lock and auto-jump disengage, with the trade-off that anyone with interdiction capabilities (even a class E) can immediately, and without contest or ship damage penalty (to the interdictor, the interdicted will still take damage and "spin out"), interdict you straight from the contacts menu.

Risk vs. Reward.

This solves all the stated problems with SuperCruise, you get to your destination faster, and you are in constant position for "action/gameplay" (the kind you like).
 
So you want to cut out every opportunity for pirates and bounty hunters, both NPC and PC?

Seriously? Can't you just turn off the in game music and listen to a pod cast or some music?
 
Exactly how many interdictions take place between stars?
I don'thave anynumbers, but neither do you. On the other hand I happen to have hunted and eventually interdicted worthwhile targets who were flying from one star to another, so it DOES happen. As I said, personally I don't see any problems with an option to select the star you want to end up at prior to jumping in a system. That would leave plenty of interdictable flighttime.
 
There are no faces, no people, no story.. Elite is too lifeless. I doesnt hide its a game better. I dont know nothing bout the galaxy. There is not much needed, but a little bit. Take Star wars for example. They dont make you read a book - and the movie doesnt explain much, but its enough to keep creativity floating.

The Elite Galaxy is a bit unbelievable. thats my problem. Many rich godlike pilots that cant die - fly through the galaxy earning 1000 Credits here and there - for what? why? strange. good for the 80s. not so good for the millenium.

I need a bit more to be immersed. I know frontier is a small studio and that they wanted to make a hybrid: both retro and modern at the same time. I think that lonely feel and lack of "story" Events and World Events is due to its retro nature. I think that might have been a mistake.

So for now I want to be the super cruise a bit more engaging and be spiced up a little bit to keep me entertained while going from A to B.

+1
Supercruise acceleration/deceleration could be tweaked a bit, but the main problem is that SC currently is just bland.
USS-es feel just like a placeholder, that they really are. I hope they'll be removed and replaced with something more interesting in the future.
 
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To the OP's original suggestion, I have a rather simple solution (that I believe should have been done in the first place). Allow players to target specific astronomical objects to jump to rather than defaulting to the star in that system for every system. For those of you who like supercruise...well, you can keep jumping to the sun, and have at it. For those of us who hates spending the next 10 minutes trying to get to a station 110Ls from the star in that system JUST so you can switch ships (since there's no way you can pay someone to move your ships, apparently), we should be able to jump to the astronomical object in question by simply targeting it from our system data.

As a side benifit, this also further rewards exploration, and makes system data more viable to buy.

This is a very smart idea, I would love to have it implemented. Maybe there could be some type of limitation based on the mass of the target astronomical object, maybe if the object is too little there are increased chances of a mis-jump, requiring you to do some super-cruise.

Leaving us again with the fact that piracy and bounty hunting become pointless ...

You still have to travel in super-cruise if you need to search for USS, and as I said above, not all astronomical objects could be made possible target for hyper-jump.
 
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USS-es feel just like a placeholder, that they really are. I hope they'll be removed and replaced with something more interesting in the future.
Yes and no. It may well seem you may as well just press a key for a random encounter, but I guess there is some logic to them. ie: Sensors have picked up something, but obviously can't identifiy it.

It's not perfect, but I have trouble working out how if could be improved TBH?
 
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