Reduce the material trader cross-category exchange rate

I don't see this, it's to ensure that G5 modules take some effort to buy.

For instance I took up mining - to unlock the light hull engineer. In an hour and a bit of random asteroids (plus playing with the missiles) I had garnered roughly 60 tier 1 raw 30 tier 2 and a smattering of 3-5s.

If the exchange rate was lower then with this I reckon I could have gotten all my modules fully engineered however I had to be smart in how I allocated certain mats to exchange into ones I was short on.

As another for instance I'm not much of a combat zone player but found I needed mats that only drop off combat ships. Dropped in and after 2 "rounds" of combat had got 18 in my inventory.

I then used the 3-1 exchange rate to get the tier 4 mat I was missing leaving 6 T5 and gaining 4 T4.

Even a relatively casual ambler like me can get most materials fairly quickly!
 
Hi fdevs,

The 6:1 cross-category exchange rate is grossly unfair. Can you please reduce this rate to something fairer like 2:1 or 3:1 to help cmdrs who are finding it difficult to find specific materials needed for engineering?

o7

I would fully support a reduction in the cross-row exchange rate. Based on the many threads where this comes up, there are a lot of players very frustrated with the ability to find specific G5's, particularly from HGE's. It is an exchange, people would still have to spend the time farming....a little something to make it less frustrating for people wouldn't be a bad thing.

I think 2:1 would be a little too generous, but 3:1 or even 4:1 seems like a fair compromise. Just mho.

Mainly though I'm just responding because @zipline linked this in another thread today and I felt pretty badly for him not getting any support when he first made this thread.
 

DDastardly00

D
I'll lend my support to this request too. The exchange rate is really ridiculous. 2/1 and 6/1 should be the only exchange rates, 36/1 was a bad idea from the beginning and never should've been implemented. I love the idea of the material trader, but the ratios are a design flaw.
 
I don't see this, it's to ensure that G5 modules take some effort to buy.

For instance I took up mining - to unlock the light hull engineer. In an hour and a bit of random asteroids (plus playing with the missiles) I had garnered roughly 60 tier 1 raw 30 tier 2 and a smattering of 3-5s.

If the exchange rate was lower then with this I reckon I could have gotten all my modules fully engineered however I had to be smart in how I allocated certain mats to exchange into ones I was short on.

As another for instance I'm not much of a combat zone player but found I needed mats that only drop off combat ships. Dropped in and after 2 "rounds" of combat had got 18 in my inventory.

I then used the 3-1 exchange rate to get the tier 4 mat I was missing leaving 6 T5 and gaining 4 T4.

Even a relatively casual ambler like me can get most materials fairly quickly!
I don't think the OP means g4 to g5 conversion, just something like a g4 to another g4. I wouldn't mind a cheaper conversion between different rows for the same grade, as you're still having to do something to get that particular grade of material.

I'm sure someone will use the argument that it keeps people in the game, but I think if I was at the point where I was only playing to fully engineer all my ships, I've run out of things to do.
 
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