Reduce travel time idea

Hello Devs,

I have player over 600h on the game, loves it but the only thing that bores me the most is the long and boring travel time.. why ? i mean when i want to go to the pleiade from the bubble and i see 30 jump to do, all i see is me Alt+tab 30 time and evading star collision for an hour just to get there and its not fun and painful and also a big waste of time. i know space is big but i think the fsd mechanics could be better and fuel mechanic is kinda unused.

Since traveling in the game make up to at least 50% of the gameplay it should be improved

what i think/what i would like to see:

First with fuel.. why having fuel tank up to 256 when a single fuel scoop and voila problem solved..
What i would like, remove or greatly improve fuel per jump limit, by doing this we could use all our fuel for 1 jump then fuel at a star or go to the station to refuel and go to next location.. would shorten travel time and makes planing route funnier.
Note that Weight and distance would increase the fuel needed per Ly so you could balance it as please.

For exemple i have 20 fuel with a jump range au 25ly.. each jump takes me 5 fuel .. normaly it would take me 4 jump to empty the tank.. with this mechanic you do 1 jump of 100Ly but it take 20 fuel so arriving at the location i would need to refuel totally yes it would take some time but it would be funnier than doing 4 jumps. :)

Second idea, Adding a "Military Fsd" with much much better jump range(2-3x) and fuel only to be bought at stations/outpost for higher price(1k/T), therefore people would have to buy additional fuel tank to compensate the lack of fuel scoop but it would gain a great amount of jump range but at great cost$

Third, revisiting white dwarf and neutron star jump range boost, why limiting yourself, i mean i rarely come across these and when i see one i never use the boost they can give me because its not worth the risk and the time for a pittyful boost..

4th, Allow us to hyper jump to any star within the same system, or give us a "hyperCruise" kinda thing that would be like a mini jump within the same system to a distant object like planets.. the mini jump itself would not be instantaneous but would accelerate the ship to like a 1000c speed until arrival for example.. i know you wont like that because a lot of mechanic revolve around supercruise but its just a nice feature.. maybe you could implant this with a specific internal compartment. or maybe just improve acceleration/decelaration ratio.

Simple idea too, i wish you could ad more particles effect in supercruise and shield effect view from the cockpit when you take a hit instead of just a pale blue :)

I wish you can really consider these idea i think a lot of people would be please by this as it not many people have lots of time to spend in the game and it would be much simpler but funnier for us, we could focus more on whats important in the game i think.

PLease Devs give me a comeback, your view on this .

Thank you
 
i guess I'm just a dreamer, who dreams of better days.

What about a coming back of military drives or maybe a witchspace drives like the battle cruisers ?

Yall really like jumping 1 millions time arounds just to get somewhere ?
 
Short answer: No.

Longer answer: Nooooo. :p

Aside from that, I know you are trying to be constructive, and I like the hat tipping towards Elite II.

Look, we already travel faster than the speed of light, what more do you want? Ludicrous speed? You Dark Helmet or something?

I quite like the flying and like the fact that it takes 'a long time' to get somewhere. The wife gets more attention while I'm doing those passenger mission runs, and Netflix gets my business :D
 
Well yeah, actually.
If the galaxy wasn't so big there'd be no sense of accomplishment in exploring it.

don't worry with my idea you would still find the galaxie gigantic.. it would just make traveling inside de bubble easier and funnier i dont want 1000LY jump range.. just alternative that can increase jumping range but in exchange of big cost.. and therefore diminishing the number of jumping animation and contourning the star to do the next jump 30 time in a row.. i would increase the range significantly with higher fuel cost, double loading time (hyperspace animation) so you could make small distance 50-100ly in 1-2 jump instead of 4-6 for most ship .. would take the same time as now but with less annoying jumping jack

thats my main idea
 
you know, whilst I'm GENERALLY against this idea, I wouldn't mind a single shot utility module that let you add say 50LY to your jump, but was destroyed in the process. fuel used as normal. say 5000 restock fee? would let you do short hops a bit more quickly but be functionally useless for exploration/long hauls since each use basically only removes 1-2 jumps on most ships.
would especially help stuff like the FGS and type 9 that struggle with jump range make it between trade routes/combat zones

would that still ruin the sense of scale, or would you be ok with that sort of thing?
 
Personally I think that the original model works,however I think the charge up speed of the hyperspace jump should be incrementally faster based on the size and class of FSD you are equipped with also cargo racks should double as reserve fuel tanks increasing the rate of travel by making refuels less often, and there should be a way of jumping directly into range of a station, this would make trading less Grundy but you can balance the game by making it so that only certain station types can be jumped too
 
Short answer: No.

Longer answer: Nooooo. :p

Aside from that, I know you are trying to be constructive, and I like the hat tipping towards Elite II.

Look, we already travel faster than the speed of light, what more do you want? Ludicrous speed? You Dark Helmet or something?

I quite like the flying and like the fact that it takes 'a long time' to get somewhere. The wife gets more attention while I'm doing those passenger mission runs, and Netflix gets my business :D

you know, whilst I'm GENERALLY against this idea, I wouldn't mind a single shot utility module that let you add say 50LY to your jump, but was destroyed in the process. fuel used as normal. say 5000 restock fee? would let you do short hops a bit more quickly but be functionally useless for exploration/long hauls since each use basically only removes 1-2 jumps on most ships.
would especially help stuff like the FGS and type 9 that struggle with jump range make it between trade routes/combat zones

would that still ruin the sense of scale, or would you be ok with that sort of thing?

with a ship capable of travely 60LY in 10sec i would say that the sens of scale is already screwed haha but i have to say i kinda like the idea of a FDS booster but maybe a permanent one .. kinda like a shield booster.. traveling is just too repetitiv..
 

I wouldn't expect this subject to die any time. And this is because the OP is right. To some extent.
It's not that I mind jumping, but after three years it's rather boring. Jump, go around the star, align, jump, repeat... 30 times 50 times 100 times... These days if I travel in something agile enough (AspX, DBX, Python etc), I don't even slow down any more to shave off some of that travel time.

I'm very grateful for neutron star boost when I'm leaving the bubble. Personally I will use every white dwarf and every neutron star I encounter if I can cut down on the number of jumps. I'm also very grateful for FSD engineering. The first thing I engineered in my ships was FSD and by now I made sure each ship I fly has G5 FSD. Because this finally takes the ships' range to somewhere it should probably be from the the start. Because this finally makes Federal ships more usable for me. It's still a massive pain in the backside if I want to take the Corvette to an Engineer, even though it has jump range of 20Ly now, but less so than when its FSD wasn't engineered.
Thanks to that the exploration is more fun, because I don't have to fly a completely gutted out ship and can have some fun stuff onboard, such as SLFs...

What I'd like to see is jump range being increased by 50 % on the vessels currently doing up to 20Ly, 40% on the vessels currently capable of 20-30Ly jump range and 30% on the vessels currently capable of 30-40Ly jump range. So that more vessels can become capable and comfortable exploration ships. Even if FD upped current max FSD sizes of the ships by one size, that'd be great.
What I'd like to see is further increasing jump range of all ships by 100% when within the bubble - due to plentiful navigational data allowing to optimise travel in well surveyed areas. This would allow for more dynamic gameplay. You want to do some trading and then go and do CG, go bounty hunting or mining? Well, now you can do several things within one evening instead of spending most of your time in ED on jumping from star to star. You go into the great unknown, that's fair enough you have to be more careful and you don't have enough data to make longer jumps, but within the bubble that would be a huge improvement.
What I'd like to see is the possibility of combining synthesis based boost with neutron star boost, at the expense of slightly higher damage to the FSD. If you're jumping 20kLy being able to do a few 400Ly jumps is not going to ruin balance of the game. You pay with fewer opportunities to honk and collect exploration data if you use such an option anyway.

I certainly wouldn't mind using up fuel for 4-5 jumps in one go.

Alas, none of what I wish for is going to happen, which is a shame...
 
Clearly we need to put our scientists to work researching better FSD or possibly a whole new FTL travel method. I don't know much about the game yet but that could be a good community goal and competition. Which faction's scientists can develop a new or improved FTL method, the Empire or the Federation? Or perhaps one of the engineers? Maybe each research team will find a different improvement but each method developed would have a different drawback and therefore different application.
 
yeah that be great maybe someday they will listen to us, im also very gratefull for the engineer boost and neutron star but it misses something.. some complexity some range/shortcute.. we need more option.. jump align repeat is not fun would it really break the game to change things ? the galaxie is a 100 000LY across.. still gigantic most of the player stays in the bubble witch is what.. 500ly across maybe .. less ???it suck losing 30min on reapeating Atl+tab boring jumping

someday my friend someday !
 
Hello Devs,

I have player over 600h on the game, loves it but the only thing that bores me the most is the long and boring travel time.. why ? i mean when i want to go to the pleiade from the bubble and i see 30 jump to do, all i see is me Alt+tab 30 time and evading star collision for an hour just to get there and its not fun and painful and also a big waste of time. i know space is big but i think the fsd mechanics could be better and fuel mechanic is kinda unused.

Since traveling in the game make up to at least 50% of the gameplay it should be improved

what i think/what i would like to see:

First with fuel.. why having fuel tank up to 256 when a single fuel scoop and voila problem solved..
What i would like, remove or greatly improve fuel per jump limit, by doing this we could use all our fuel for 1 jump then fuel at a star or go to the station to refuel and go to next location.. would shorten travel time and makes planing route funnier.
Note that Weight and distance would increase the fuel needed per Ly so you could balance it as please.

For exemple i have 20 fuel with a jump range au 25ly.. each jump takes me 5 fuel .. normaly it would take me 4 jump to empty the tank.. with this mechanic you do 1 jump of 100Ly but it take 20 fuel so arriving at the location i would need to refuel totally yes it would take some time but it would be funnier than doing 4 jumps. :)
You can engineer some of those things, and you can use boosts to get 100% increase. I can do a 120 LY jump with my ship with premium boost. So it's already there.

Third, revisiting white dwarf and neutron star jump range boost, why limiting yourself, i mean i rarely come across these and when i see one i never use the boost they can give me because its not worth the risk and the time for a pittyful boost..
Neutron stars are not a pitiful boost at all. For my ship, with a base jump of 60-62, I make jumps like 250. And I tell ya', it's quite useful out in the deep space right now. I've done several thousand lys today by picking up the neutron stars I can find.


4th, Allow us to hyper jump to any star within the same system, or give us a "hyperCruise" kinda thing that would be like a mini jump within the same system to a distant object like planets.. the mini jump itself would not be instantaneous but would accelerate the ship to like a 1000c speed until arrival for example.. i know you wont like that because a lot of mechanic revolve around supercruise but its just a nice feature.. maybe you could implant this with a specific internal compartment. or maybe just improve acceleration/decelaration ratio.
I suspect it could put PvP in greater unbalance if damaged players can in almost no time go from war zone to station, repair, and come back and continue combat. Not sure, but I think there could be problems like that. Also, piracy and interdiction could suffer as well.
 
don't worry with my idea you would still find the galaxie gigantic.. it would just make traveling inside de bubble easier and funnier i dont want 1000LY jump range.. just alternative that can increase jumping range but in exchange of big cost.. and therefore diminishing the number of jumping animation and contourning the star to do the next jump 30 time in a row.. i would increase the range significantly with higher fuel cost, double loading time (hyperspace animation) so you could make small distance 50-100ly in 1-2 jump instead of 4-6 for most ship .. would take the same time as now but with less annoying jumping jack

thats my main idea
Perhaps we just need an autopilot... or even better, the crew member NPC should be able to take us from point A to point B. So only two Alt-tabs. One for watching netflix, the other to go back to game when NPC Bob has landed. :D

you know, whilst I'm GENERALLY against this idea, I wouldn't mind a single shot utility module that let you add say 50LY to your jump, but was destroyed in the process. fuel used as normal. say 5000 restock fee? would let you do short hops a bit more quickly but be functionally useless for exploration/long hauls since each use basically only removes 1-2 jumps on most ships.
would especially help stuff like the FGS and type 9 that struggle with jump range make it between trade routes/combat zones

would that still ruin the sense of scale, or would you be ok with that sort of thing?
Sorry, but it still sounds like jumponium. :)

Just get some mats for boosting your FSD and you can double your jump range.
 
You can engineer some of those things, and you can use boosts to get 100% increase. I can do a 120 LY jump with my ship with premium boost. So it's already there.


Neutron stars are not a pitiful boost at all. For my ship, with a base jump of 60-62, I make jumps like 250. And I tell ya', it's quite useful out in the deep space right now. I've done several thousand lys today by picking up the neutron stars I can find.



I suspect it could put PvP in greater unbalance if damaged players can in almost no time go from war zone to station, repair, and come back and continue combat. Not sure, but I think there could be problems like that. Also, piracy and interdiction could suffer as well.

I Agree that my hypercruise things kinda break the game so nvm about that i juste find the super cruise on large distance to be very loooonnnngggg and boring so just tryin to find a work around :)

60-62 Jump range is amazing but only exploration vessel can achieve that let alone traderz miner .. combat ship etc.. with 15-25LY .. the boost that white dwarf gives is completly useless.. for the neutron its kinda good but so rare its useless for us all execpt explorer so thats why i think it need a little boost and the galaxie is 100k Ly large so a little booste wont shrink it for you explorers

The synt at 100% is good i agree but again on a 15-25LY.. its kinda useless too and you will always run out of material so your gonna spend your entire life farming those lol
 
You can engineer some of those things, and you can use boosts to get 100% increase. I can do a 120 LY jump with my ship with premium boost. So it's already there.


Neutron stars are not a pitiful boost at all. For my ship, with a base jump of 60-62, I make jumps like 250. And I tell ya', it's quite useful out in the deep space right now. I've done several thousand lys today by picking up the neutron stars I can find.



I suspect it could put PvP in greater unbalance if damaged players can in almost no time go from war zone to station, repair, and come back and continue combat. Not sure, but I think there could be problems like that. Also, piracy and interdiction could suffer as well.

I Agree that my hypercruise things kinda break the game so nvm about that i juste find the super cruise on large distance to be very loooonnnngggg and boring so just tryin to find a work around :)

60-62 Jump range is amazing but only exploration vessel can achieve that let alone traderz miner .. combat ship etc.. with 15-25LY .. the boost that white dwarf gives is completly useless.. for the neutron its kinda good but so rare its useless for us all execpt explorer so thats why i think it need a little boost and the galaxie is 100k Ly large so a little booste wont shrink it for you explorers

The synt at 100% is good i agree but again on a 15-25LY.. its kinda useless too and you will always run out of material so your gonna spend your entire life farming those lol
 
Perhaps we just need an autopilot... or even better, the crew member NPC should be able to take us from point A to point B. So only two Alt-tabs. One for watching netflix, the other to go back to game when NPC Bob has landed. :D

This would be just as good. Let me just set up my autopilot and surf galnet while jumping. :p
 
This would be just as good. Let me just set up my autopilot and surf galnet while jumping. :p

too be honest i would love to be able to Lock on a station for example and the ship it self would go to it in supercruise the same way auto docking work.. with acceleration/decceleration and full stop by this time you could read galnet.. check a route.. tcheck module or surrounding system while making sure you dont overshoot ! thats be amazing.. and wouldnt break any mechanics :) !
++++ 1

But in this topic i adresse more the jumping mechanics more than supercruise
 
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