Hello Devs,
I have player over 600h on the game, loves it but the only thing that bores me the most is the long and boring travel time.. why ? i mean when i want to go to the pleiade from the bubble and i see 30 jump to do, all i see is me Alt+tab 30 time and evading star collision for an hour just to get there and its not fun and painful and also a big waste of time. i know space is big but i think the fsd mechanics could be better and fuel mechanic is kinda unused.
Since traveling in the game make up to at least 50% of the gameplay it should be improved
what i think/what i would like to see:
First with fuel.. why having fuel tank up to 256 when a single fuel scoop and voila problem solved..
What i would like, remove or greatly improve fuel per jump limit, by doing this we could use all our fuel for 1 jump then fuel at a star or go to the station to refuel and go to next location.. would shorten travel time and makes planing route funnier.
Note that Weight and distance would increase the fuel needed per Ly so you could balance it as please.
For exemple i have 20 fuel with a jump range au 25ly.. each jump takes me 5 fuel .. normaly it would take me 4 jump to empty the tank.. with this mechanic you do 1 jump of 100Ly but it take 20 fuel so arriving at the location i would need to refuel totally yes it would take some time but it would be funnier than doing 4 jumps.
Second idea, Adding a "Military Fsd" with much much better jump range(2-3x) and fuel only to be bought at stations/outpost for higher price(1k/T), therefore people would have to buy additional fuel tank to compensate the lack of fuel scoop but it would gain a great amount of jump range but at great cost$
Third, revisiting white dwarf and neutron star jump range boost, why limiting yourself, i mean i rarely come across these and when i see one i never use the boost they can give me because its not worth the risk and the time for a pittyful boost..
4th, Allow us to hyper jump to any star within the same system, or give us a "hyperCruise" kinda thing that would be like a mini jump within the same system to a distant object like planets.. the mini jump itself would not be instantaneous but would accelerate the ship to like a 1000c speed until arrival for example.. i know you wont like that because a lot of mechanic revolve around supercruise but its just a nice feature.. maybe you could implant this with a specific internal compartment. or maybe just improve acceleration/decelaration ratio.
Simple idea too, i wish you could ad more particles effect in supercruise and shield effect view from the cockpit when you take a hit instead of just a pale blue
I wish you can really consider these idea i think a lot of people would be please by this as it not many people have lots of time to spend in the game and it would be much simpler but funnier for us, we could focus more on whats important in the game i think.
PLease Devs give me a comeback, your view on this .
Thank you
I have player over 600h on the game, loves it but the only thing that bores me the most is the long and boring travel time.. why ? i mean when i want to go to the pleiade from the bubble and i see 30 jump to do, all i see is me Alt+tab 30 time and evading star collision for an hour just to get there and its not fun and painful and also a big waste of time. i know space is big but i think the fsd mechanics could be better and fuel mechanic is kinda unused.
Since traveling in the game make up to at least 50% of the gameplay it should be improved
what i think/what i would like to see:
First with fuel.. why having fuel tank up to 256 when a single fuel scoop and voila problem solved..
What i would like, remove or greatly improve fuel per jump limit, by doing this we could use all our fuel for 1 jump then fuel at a star or go to the station to refuel and go to next location.. would shorten travel time and makes planing route funnier.
Note that Weight and distance would increase the fuel needed per Ly so you could balance it as please.
For exemple i have 20 fuel with a jump range au 25ly.. each jump takes me 5 fuel .. normaly it would take me 4 jump to empty the tank.. with this mechanic you do 1 jump of 100Ly but it take 20 fuel so arriving at the location i would need to refuel totally yes it would take some time but it would be funnier than doing 4 jumps.
Second idea, Adding a "Military Fsd" with much much better jump range(2-3x) and fuel only to be bought at stations/outpost for higher price(1k/T), therefore people would have to buy additional fuel tank to compensate the lack of fuel scoop but it would gain a great amount of jump range but at great cost$
Third, revisiting white dwarf and neutron star jump range boost, why limiting yourself, i mean i rarely come across these and when i see one i never use the boost they can give me because its not worth the risk and the time for a pittyful boost..
4th, Allow us to hyper jump to any star within the same system, or give us a "hyperCruise" kinda thing that would be like a mini jump within the same system to a distant object like planets.. the mini jump itself would not be instantaneous but would accelerate the ship to like a 1000c speed until arrival for example.. i know you wont like that because a lot of mechanic revolve around supercruise but its just a nice feature.. maybe you could implant this with a specific internal compartment. or maybe just improve acceleration/decelaration ratio.
Simple idea too, i wish you could ad more particles effect in supercruise and shield effect view from the cockpit when you take a hit instead of just a pale blue
I wish you can really consider these idea i think a lot of people would be please by this as it not many people have lots of time to spend in the game and it would be much simpler but funnier for us, we could focus more on whats important in the game i think.
PLease Devs give me a comeback, your view on this .
Thank you