Most of these missions ask the player to go out of their way, engage in riskier combat and often ask them to become wanted to the local system. They do this and offer a credit reward that doesn't even come close to the amount of credits you can pick up from legal bounty hunting off-mission. They require specific kinds of kills so they take a long time and the mission often gives you a range of systems where the required target is so you have to search.
My suggestion to make free-lance bounty hunting less attractive than combat missions is to give them much smaller time windows to complete, and to fascilitate that time window, the location will be much more consolidated to their current position.
This would not be done to make missions easier, i think the targets of missions should be somewhat more difficult than the type of npcs you'd experience outside of missions randomly, not that you couldn't accidentally come across the targets of a mission, but it would be unlikely. Missions should be like laser guided ways of making credits and reputation / standing while non-mission activity should be more like grinding but instead missions with their huge time windows and multiple system ranges of where you might find your target make them them more like grinding than just off-mission combat. ps. Why does this forum not let you format posts ? this entire post looks like a block of text regardless of how it is formatted when written with line breaks / paragraphs like any regular forum would support. ps. The formatting of forum posts on this forum is weird. Why do line breaks not get treated properly? It makes formatting a post annoyingly non-intuitive.
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