Powderpanic
Banned
Hello,
The biggest issues I see around Open is the huge gap between a PVP Meta ship and everything else.
The main issue is around hull reinforcement stacking. Since even a trader, in theory, could decide to carry a strong shield and weapons.
My suggestion would be to make hull reinforcements limited to each ship and address the stacking.
Which really in the immersion of the game makes sense.
Replacing your cargo hold with a lump of iron, shouldn't make your ship strong to external damage. It makes no sense.
The end result is that a PVP meta ship would still carry an edge over a ship that chose other slots rather than hull reinforcement, but the edge would not be anywhere near as great as it is at the moment.
Changes could be made to base hull points on hull tank ships to balance this loss of stacking.
The result would give strong build multipurpose ship, at least a change against a PVP build.
Like it used to be before engineering and HRP stacking.
The result I think would lead to a more balanced open and more player community.
For the PVP bro's, their skill would be the winning attribute, rather than their build.
Traders would at least have a chance to fight back against gankers and indeed pirates.
Pirates would have a chance vs gank/defence wings.
Skill vs Build would be greatly reduced.
Everything would just make more sense.
I have even produced a graph, because really, who doesn't love a good graph
Powerpanic
The Voice of Graphing
The biggest issues I see around Open is the huge gap between a PVP Meta ship and everything else.
The main issue is around hull reinforcement stacking. Since even a trader, in theory, could decide to carry a strong shield and weapons.
My suggestion would be to make hull reinforcements limited to each ship and address the stacking.
Which really in the immersion of the game makes sense.
Replacing your cargo hold with a lump of iron, shouldn't make your ship strong to external damage. It makes no sense.
The end result is that a PVP meta ship would still carry an edge over a ship that chose other slots rather than hull reinforcement, but the edge would not be anywhere near as great as it is at the moment.
Changes could be made to base hull points on hull tank ships to balance this loss of stacking.
The result would give strong build multipurpose ship, at least a change against a PVP build.
Like it used to be before engineering and HRP stacking.
The result I think would lead to a more balanced open and more player community.
For the PVP bro's, their skill would be the winning attribute, rather than their build.
Traders would at least have a chance to fight back against gankers and indeed pirates.
Pirates would have a chance vs gank/defence wings.
Skill vs Build would be greatly reduced.
Everything would just make more sense.
I have even produced a graph, because really, who doesn't love a good graph

Powerpanic
The Voice of Graphing
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