Let's face it: having dual gimballed huge weapons on corvettes are a bit too overpowered right now. Gimballed weapons have always had the problem that they could track targets a bit too easily, but with engineers the large weapons have become even more insane when used as gimbals. Well, gimbals are far from perfect: at range their actual damage against smaller ships is significantly lower than pure numbers would suggest due to the jitter, but close up they still absolutely decimate them.
What I'd suggest to solve that is to reduce the maximum tracking speed for gimballed weapons somehwat as weapon sizes go up, but mainly (and disproportionately) on the huge weapons. The maximum tracking angle should also go down on the larger weapons. This should, in theory, not make the huge gimbals the go-to choice for any encounter, but rather have them be focused on targeting larger ships. It's not like the large ships will be vulnerable against the smaller ships now, though they won't be able to basically insta-kill them when they get in their sights.
My next suggestion may be a bit out there, but I'd really like to see CQC style 'fixed' weapons as an outfit option. I do not, however, want their only difference to be their damage output. While their damage should be slightly higher than similar gimballed weapons, each cqc-style weapon should have a different advantage as well. Maybe reload speed, capacitor drain, a different firing mechanism, a different weapon entirely - as long as they're different in an interesting way they'd be valuable additions to the game.
What I'd suggest to solve that is to reduce the maximum tracking speed for gimballed weapons somehwat as weapon sizes go up, but mainly (and disproportionately) on the huge weapons. The maximum tracking angle should also go down on the larger weapons. This should, in theory, not make the huge gimbals the go-to choice for any encounter, but rather have them be focused on targeting larger ships. It's not like the large ships will be vulnerable against the smaller ships now, though they won't be able to basically insta-kill them when they get in their sights.
My next suggestion may be a bit out there, but I'd really like to see CQC style 'fixed' weapons as an outfit option. I do not, however, want their only difference to be their damage output. While their damage should be slightly higher than similar gimballed weapons, each cqc-style weapon should have a different advantage as well. Maybe reload speed, capacitor drain, a different firing mechanism, a different weapon entirely - as long as they're different in an interesting way they'd be valuable additions to the game.
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