I watched this talk of Gabe's yesterday. Some game/behaviour mechanics get discussed, amongst business/economics/stuff. He reflects on how he tried to "uninhibit" creativity by decisions that are counter to accepted norms - with many anecdotes. This rings loudly with DB/FD's choice of kickstarter and the reasons we are participating in this forum.
https://www.youtube.com/watch?v=t8QEOBgLBQU
Also FWIW I recommend looking at the Valve Employee Handbook - there is a pdf copy out there: http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
Anyway, perhaps two things some various folks may find interesting if they want to be involved in a game's design decisions - hence I'm posting this here
https://www.youtube.com/watch?v=t8QEOBgLBQU
Also FWIW I recommend looking at the Valve Employee Handbook - there is a pdf copy out there: http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
Anyway, perhaps two things some various folks may find interesting if they want to be involved in a game's design decisions - hence I'm posting this here