This is not a thread to discuss the merits of the 3 main modes, so please leave that argument in the other umpteen threads.
It's a point I made early in the powerplay thread, that I thought would be worth making in its own thread, so as not to get missed as that thread develops, it got a couple of positive remarks afterwards so I don't think I'm alone in hoping for this...
So with the new update we are going to see much more direct activity within systems between factions, with systems changing hands, economic events happening etc etc
As an Open player, this is fine, we can clearly see almost all that is happening in front of us with the actions of the other players. In Solo and Group mode however this may not be as obvious, with the lack of visible activity still leading to the same substantial changes in system ownership, or economic changes.
So what I would hope to happen, or if not maybe FD can implement this, is for the NPCs to take the place of players with a direct correlation to what is happening in the Open universe.
If players are actively attacking a system, let NPC activity reflect this and be a hive of aggression on the same factions. Whatever is happening in the Open universe, let the other modes reflect this with NPC activity.
Essentially what I'm asking for is players in modes other than Open be able to see the cause of traumatic events in the universe, and not just the effect.
It's a point I made early in the powerplay thread, that I thought would be worth making in its own thread, so as not to get missed as that thread develops, it got a couple of positive remarks afterwards so I don't think I'm alone in hoping for this...
So with the new update we are going to see much more direct activity within systems between factions, with systems changing hands, economic events happening etc etc
As an Open player, this is fine, we can clearly see almost all that is happening in front of us with the actions of the other players. In Solo and Group mode however this may not be as obvious, with the lack of visible activity still leading to the same substantial changes in system ownership, or economic changes.
So what I would hope to happen, or if not maybe FD can implement this, is for the NPCs to take the place of players with a direct correlation to what is happening in the Open universe.
If players are actively attacking a system, let NPC activity reflect this and be a hive of aggression on the same factions. Whatever is happening in the Open universe, let the other modes reflect this with NPC activity.
Essentially what I'm asking for is players in modes other than Open be able to see the cause of traumatic events in the universe, and not just the effect.