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Hmm. In that case, any expansion, DLC and the likes in about any MMO out there the last 15+ years is pay2win in your book? Many MMOs add additional levels and progression and each and any DLC and expansion for any MMO out there adds some new items which might be of advantage in one or another aspect. So yes, if that's your stance, then indeed, Horizon also is Pay2Win. But as long as you don't declare each and any MMO out there, which ever had an expansion or DLC to be Pay2Win, i disagree with your point here.
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Where i do agree is that Engineers are still not good. They're not the catastrophy they formerly were, but they're far from being great. And indeed, they add a lot of power creep, which indeed is not good for the health of the game. But that's not the topic of this thread. Of course you can turn each and any thread around here to be about engineering and how terrible it is. Might be just me, but it's my impression that znôrt does that a lot. But i don't consider it constructive to have yet another complaints thread.
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This thread is about reflective armour. Others already gave some info there. Before Engineers came, i also often used reflective armour for the notion stated by somebody else: when my shields went down, it meant that the enemy was using a lot of thermic weapons. So reflective armour was momst likely what i needed in that case. I just also wanted to add the engineering angle: How many people now use the fact that specialized resists on engineering modifications give a higher total of resists than adding balanced resists, while of course leaving your resists unbalanced. Using "unbalanced resist" armour can mostly compensate for this, while giving a better health total than having to engineer three pieces with resists.
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