Refuel FC from FC storage

Given the Pilots' Federation's origins as an aggregator of navigational data, it stands to reason that it would become a significant presence in the field of information technology. As the organisation grew, it began developing hardware and software designed to provide pilots with up-to-date bouty, market, and starship data. Today, Pilots' Federation systems are fitted as standard on virtually all independent starships, representing the organisation's main source of income.
 
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I do know how much Fdev loves to punish the entire playerbase for the actions of a few, so that tracks. Also makes sense of why I can't press just one button to transfer all the tritium possible into my personal ship, but that I have to hold it down and transfer them one by one until it fills up my ship's hold.
Yes but as the activity is pretty much the same as buying and selling at a market except slower they could do a QOL fix by accelerating that bit of the transfer.

Though, I would be surprised if any bot could do more than half a dozen jumps on an FC before they got kicked out of the game due to an Orange Sidewinder error or something. The awful state of the servers should be plenty of bot deterrent, in my opinion.
Generally speaking I find stuff like coloured snakes relatively rare when the game hasn’t just been updated so I wouldn’t count on them as a prevention measure.
 
It is not apparent if the group is a legitimate descendant of the original Dark Wheel, a reconstruction, or merely an opportunistic imitator.
 
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Really? Interesting, my friends and I always get Orange Sidewinders (and I believe Mauve Adders) while flying on our FCs, both as a team or by ourselves in Open/Private. Never tried Solo before, though; maybe that's the trick, eh?
Really.
Not sure I have had any sort of snake jumping my FC certainly not enough relative to say flying over a planet doing exobiology to register.

I have been in a wing on someone else’s FC with no issues years back during a CoalSack CG but not the more recent team in one.

I doubt if Solo is the trick but if it is then it is something to do with how busy the instance is with players.

The point was the whole game is much more likely to be unstable after an update if only because some stuff can take ages to get back in sync.
 
Not sure I have had any sort of snake jumping my FC certainly not enough relative to say flying over a planet doing exobiology to register.

I so very rarely get any sort of snakes it's a event of some note when I do get them, even the current beta has only resulted in a couple and once I figured a workaround for the scanning megaship crashes it's been smooth sailing. One thing I can say is I have never, ever had one jumping the FC and it has done a million light years.
 
The Consortium started life as an unruly band of brigands and thieves, no different from thousands of other criminal confederacies.
 
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Strange! We get them constantly. In fact it became a bit of a meme every jump to see who in the group would get knocked off next, haha. It was really bad on our trip around Sag A* and Colonia earlier in late January/early February, but that was between CGs, I think.

I'm on my way back for my first solo expedition to Crescent Nebula and I've had 3 Orange Sidewinders already mid-jump. We know in advance it's going to happen because you get that thing where you get stuck in the hyperspace tunnel for an extended period of time, which is why we initially thought it was a connection thing.

Maybe not, if no one else is experiencing it?
Since one of last years updates the time for the hyper jump has become quite variable but almost always completes successfully even after a quite long wait. Before then anything more than a second or two longer had me getting ready to deal with a failed jump and a crash to desktop. In fact now I barely get bothered buy a long jump time.

Connection issues can be between us and the game not just between game servers so can be be fairly local not necessarily something affecting players in other areas. Or so I believe.
 
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