I put Bi-weaves on my Clipper and added one shield booster, replaced the shield cell banks with HRPs.
First issue. I didn't know what to put in the class 6 compartment. There's no combat related module in size 6 that's not related to shields (and of course 7/8 too if we want to think about Cutters and Corvettes). The Python is also affected by this, so is the Anaconda and the Federal gunship.
So I put a size 6 Fuel scoop in there, as if I'm some sort of explorer.
I also had way too much power now that I had a C-rated shield instead of an A-rated (+1.4 MW) and no shield cell bank to power (+2.48 MW). I had nothing to put that power on either. So I blew it on A-rated sensors and an A-rated KWS - and I am already running a beam laser on that Clipper. I could go even more power hungry on the weapons, but the Clipper only has a class 6 distributor, so that wouldn't really help.
So I took the Clipper into combat. The results were underwhelming. The shield recharges faster, but that drains your power capacitor hard. Two pip SYS were required. Since Two pip SYS do next to nothing on your shield resistance, those are essentially wasted. On my A-shielded clipper I would go 4 WEP 2 ENG against big ships and 4 ENG 2 WEP against small ships and just kill them before they drop my shields. That did not work as well as my shields were considerably weaker and repeatedly failed. However, due to the 2000 armor hp my clipper now had, I took very little damage after that. Except the Canopy. That thing blew out at 80% at the latest, rendering all those HRPs and military grade armor moot.
So I switched to just running and rebuilding shields if they failed. Rebuilding in combat was out of the question anyways, because that requires all 4 pip in SYS else the Capacitor goes dry. 4 Pip SYS while not having shields basically leaves you toothless, so it's a terrible idea. It also takes 15 seconds to start up the rebuilding, then 20 seconds to rebuild it. In 35 seconds you'll usually get severe canopy damage already, if you don't lose it right away.
This build really only works against single enemies you get the drop on. Wings won't work, conflict zones won't work. The shields are just too weak and the 15 second timer before the shield even starts rebuilding is just too long to be viable in combat.