The Reinvigorating Group Play Series
The intent of this series is to create a discussion area to address some of the issues groups have been complaining about post 1.3 (groups dieing off), and to make suggestions on how to fix these issues using features and mechanics that are already implemented or partially implemented.
Background:
While the Mercs are getting a little bored at the lack of any means to progress our faction in the game at the moment, we have been doing pretty well considering … We’ve even added another player group who has pledged to support the same player power as us and are in the process of adding a third, potentially doubling our numbers towards one goal; however, I’m friends with a lot of different players from varying player groups and outside of the mercs my friends list is a little empty. Even the mercs spend more time in our internal forum now than playing the game. If things in game kick off again soon, I feel that we will be in a good position. If they do not, with nothing to do towards progressing our goals (unless we start claiming random factions with no CG’s to back it up), people will start to drop off.
Some other groups haven’t been so lucky and have already kicked the bucket. I've seen so many people complaining about this lately... and it probably stems from people's disappointment about Powerplay. I actually like PowerPlay, but I feel like it is missing important features. The overarching idea, however, is a good one. Regardless about how you feel about any one of these groups, like them or no, this is an unfortunate thing and should be a red flag for those managing the community. It does for me at least. I used to do a lot of writing about how to make the background sim better. A least it works now, though perhaps far too easily/loosely (balance definitely required).
This time around I think I will be writing about group play. As usual, hopefully Frontier at least reads it, if not oh well, at least I tried. And I would like to point out that I don’t think my opinion is that valuable here, but I’ve put some thought into it, and my immediate goal is to, at the very least, create an area for discussion of how to reinvigorate that part of the player base that seems to have fallen away since power play. In other words, I want to hear from you.
Why do I care? I only play once a week on Friday to be honest, but I truly believe this game has so much potential. Especially if they actually get to develop some of the features that have been advertised. If you read my first thread on the forum here, you will understand how much I was flipping out about this game.
All of these suggestion use features I feel aren't too far out of the realm of possibility using current mechanics.
The Suggestion Series:
Part 1: Reducing Grind through Segmented Campaigns
Part 2: How Group Associations Could Help Frontier Curate
Part 3: CG's that play to the fanbase- Developing the Frontier
Part 4: The Missing Powerplay Feature (coming soon)
Part 5: ....
Community Additions to the Suggestion Series:
Starschulz from Lugh : Friends List Improvements
_Flin_ from AEDC : Automatically generated CG's
Do you have any of your own ideas? What do you think would be a real boon to group play, using features or mechanics that are close to what currently exists? Ideally, it should also be beneficial for non-group players as well.
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