Ahoy lads,
let us point out some points why the FGS is a rather bad choice:
Base shield FDS 228
Base shield FGS 286
Dropship, hullmass 580 tons, cargo max 156 tons
Gunship, hullmass 580 tons, max cargo 168 tons
While the gunship has a larger internal space volume wise, the higher rated internal slots are a drawback.
The FDS has 7 internals, the gunship has 5 internals, this limits the versatility a lot.
The lacking agility would be o.k. if the internals were improved, like being split up to cater for even more internals,
actually allowing the FGS to do combat without being a paperplane.
Since shields are weak on the dropship series it would be substantial to have the possibility of being strong on the hull-defense (HRP) but the ship simply cannot cater to this,
due to limited internals:
Dropship maximum defense hull 3260 (military with HRP)
Gunship maximum defense 2775 hull (military + HRP)
FDS maximum Hybrid def normal 6A shield + military + HRP = 418 shield 2870 Armor
FGS maximum Hybrid def normal 6A shield + military + HRP = 514 shield 1790 Armor
Do you see the problem?
The combat ship with weak shields, that has to go for hull defense cannot do so, compared to the Dropship.
Basically the Dropship is faster, about as agile and has better defense, all at the measley cost of 2 small Hardpoints and even requiring less rank and being cheaper to afford!
You can argue on the one class higher weapons capacitor, but that isn't that big a factor in the current iteration of the game.
Also the FGS has 10 more tons of dead weight due to the higher classed sensors (which still are rather useless).
The 2 small hardpoints really don't support the current shortage on internals and the slow speed of the Gunship,
if turrets and missiles would be more useful, you could however fit a nice support ship with some conventional
weaponry (lasers/multicannons) and have missiles as backup.
Overall the FDS and FGS have some well placed internals,
making it really hard to hit vital modules from the front,
especially with HRPs the overall module protection is pretty sweet.
The Federal Dropship variants all have the same masslock factor, which is 14 due to coriolis,
i think this should be looked into aswell.
In addition here is some great video coverage of kornelius Briedis on the topic:
[video=youtube;wqb48cHvIao]https://www.youtube.com/watch?v=wqb48cHvIao[/video]
Thoughts?
let us point out some points why the FGS is a rather bad choice:
Base shield FDS 228
Base shield FGS 286
Dropship, hullmass 580 tons, cargo max 156 tons
Gunship, hullmass 580 tons, max cargo 168 tons
While the gunship has a larger internal space volume wise, the higher rated internal slots are a drawback.
The FDS has 7 internals, the gunship has 5 internals, this limits the versatility a lot.
The lacking agility would be o.k. if the internals were improved, like being split up to cater for even more internals,
actually allowing the FGS to do combat without being a paperplane.
Since shields are weak on the dropship series it would be substantial to have the possibility of being strong on the hull-defense (HRP) but the ship simply cannot cater to this,
due to limited internals:
Dropship maximum defense hull 3260 (military with HRP)
Gunship maximum defense 2775 hull (military + HRP)
FDS maximum Hybrid def normal 6A shield + military + HRP = 418 shield 2870 Armor
FGS maximum Hybrid def normal 6A shield + military + HRP = 514 shield 1790 Armor
Do you see the problem?
The combat ship with weak shields, that has to go for hull defense cannot do so, compared to the Dropship.
Basically the Dropship is faster, about as agile and has better defense, all at the measley cost of 2 small Hardpoints and even requiring less rank and being cheaper to afford!
You can argue on the one class higher weapons capacitor, but that isn't that big a factor in the current iteration of the game.
Also the FGS has 10 more tons of dead weight due to the higher classed sensors (which still are rather useless).
The 2 small hardpoints really don't support the current shortage on internals and the slow speed of the Gunship,
if turrets and missiles would be more useful, you could however fit a nice support ship with some conventional
weaponry (lasers/multicannons) and have missiles as backup.
Overall the FDS and FGS have some well placed internals,
making it really hard to hit vital modules from the front,
especially with HRPs the overall module protection is pretty sweet.
The Federal Dropship variants all have the same masslock factor, which is 14 due to coriolis,
i think this should be looked into aswell.
In addition here is some great video coverage of kornelius Briedis on the topic:
[video=youtube;wqb48cHvIao]https://www.youtube.com/watch?v=wqb48cHvIao[/video]
Thoughts?
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