Relative mouse is unfair

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Guest 161958

G
I would like to request the removal or rework of relative mouse as it gives an unfair advantage over hotas or gamepads. As it is now, it practically gives both FAON advantages and FAOFF advantages without the need of compensating pitch yaw roll.
 
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I would like to request the removal of relative mouse as it gives an unfair advantage over hotas or gamepads. As it is now, it practically gives both FAON advantages and FAOFF advantages without the need of compensating pitch yaw roll.

Like many others, I also though this to be the case. There was a lengthy discussion on the dangerous forum explaining that this is some strange myth.

Am not going to start re-configuring my flight controls and testing the mouse. Have you actually tested your claim?

Cheers

Here's a quote from the topic I was talking about...

The main difference is that by always returning the stick to the centre, you always have a fixed point of reference from which all relative controls are based off. That fixed point of reference does not exist for a mouse, and it is virtually impossible to manually return it to the exact point of origin. So you always have to compensate your mouse control based on it's new point of reference, which is virtually impossible, and you end up over-compensating every movement resulting in a total loss of control.

The 'Relative mouse movement' option simulates the auto-centre mechanism of a flight stick by assuming the last resting place of the mouse is the new centre, and basing all new movements from there.

Think of it this way - imagine you had a very sensitive flight stick that *didn't* return to the exact centre. How would you manage flight then? Every tiny flight stick movement would generate thrust in the direction you specified, and you would never know exactly how much counter-thrust to apply to stabilise your ship.
 
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Guest 161958

G
Like many others, I also though this to be the case. There was a lengthy discussion on the dangerous forum explaining that this is some strange myth.

Am not going to start re-configuring my flight controls and testing the mouse. Have you actually tested your claim?

Cheers

Could not find the post you were referring to, I'll take a better look. But I have both the HOTAS and mouse bindings. When you move the mouse with relative mode option checked, in FAOFF the ship orientation will be automatically stopped as soon as you stop moving the mouse (same effect as FAON but only for pitch yaw roll). Same thing does not happen with either rudder pedals nor hotas twist, the ship will keep going and you need to compensate to make the ship stop changing orientation.
 
Could not find the post you were referring to, I'll take a better look. But on pc when you move the mouse with relative mode option checked, in FAOFF the ship orientation will be automatically stopped as soon as you stop moving the mouse. Same thing does not happen with either rudder pedals nor hotas twist, you need to compensate to make the ship stop changing orientation.

Just edited my post, it includes a reply from one of the mouse users.
 

Guest 161958

G
Tested it now, you are right, I was mistaken.

Moderator, could you delete this thread?
 
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