Dear FD,
Please - do something with relogging.
Almost every action what could be profitable or may give some advantage is strictly connected with relogging.
Of course - yes - do not want to relog then do not relog - this obvious thing know everyone, but this is twisted logic, because players are finding the optimal way to play.
Optimal way is connected with a minimize time and efforth and maximize the profits.
So, for now, the optimal way to play is rellogging, let me show You examples:
1. Finding materials on missions
Go to the station, relog to all your groups, collect missions, relog to solo, collect missions, back to open, collect missions, and repeat. Then you are maximizing your chances to collect interesting stuff from a missions.
2. Money
a) sothis/ceos missions
as above, relog to group, collect missions, relog to each private groups, collect missions, relog to solo, collect missions, back to open, and agan... after you will hour cargo then go
b) gems
At each 'log in' to solo/group a gems are spawning in number of 20-30 pieces. So the fastest way to gain gems is log to solo, collect by 6 collectors, relog, collect, relog, collect, relog.
3. federal/imperial ranks
ekhm. It is not so easy like it was before, but again, it is simply connected with relog. As in point 1 and 2a it is collet missions, relog, collet missions, relog.
4. Collecting materials
a) Go to the barnacle, destroy, collect, relog, destroy, collect, relog.
b) Go to the seeking luxuries, kill all T9, collect, relog, kill all T9, collect, relog
Proposed solutions:
Solution is simple:
1. Make all missions the same on all modes (with a change after 10-15 minutes)
2. Add much more missions (seven or eight times more) to BB to compensate players a lack of relog
3. Give barnacles, NPC, and every other stuff a 15 minutes delay to rebirth, but buff a droprate a bit (as above, to compensate lack of relog)
After that relogging will not provide any profits and playing a way without reloging will be also effective. Reloging is really immersion breaking.
FD - please - you make excellent space combat game (i like it even when i hate RNG), but logging in and logging out is a part of acces to the game, not a gameplay. This is Elite Dangerous, not Active Directory
Please - do something with relogging.
Almost every action what could be profitable or may give some advantage is strictly connected with relogging.
Of course - yes - do not want to relog then do not relog - this obvious thing know everyone, but this is twisted logic, because players are finding the optimal way to play.
Optimal way is connected with a minimize time and efforth and maximize the profits.
So, for now, the optimal way to play is rellogging, let me show You examples:
1. Finding materials on missions
Go to the station, relog to all your groups, collect missions, relog to solo, collect missions, back to open, collect missions, and repeat. Then you are maximizing your chances to collect interesting stuff from a missions.
2. Money
a) sothis/ceos missions
as above, relog to group, collect missions, relog to each private groups, collect missions, relog to solo, collect missions, back to open, and agan... after you will hour cargo then go
b) gems
At each 'log in' to solo/group a gems are spawning in number of 20-30 pieces. So the fastest way to gain gems is log to solo, collect by 6 collectors, relog, collect, relog, collect, relog.
3. federal/imperial ranks
ekhm. It is not so easy like it was before, but again, it is simply connected with relog. As in point 1 and 2a it is collet missions, relog, collet missions, relog.
4. Collecting materials
a) Go to the barnacle, destroy, collect, relog, destroy, collect, relog.
b) Go to the seeking luxuries, kill all T9, collect, relog, kill all T9, collect, relog
Proposed solutions:
Solution is simple:
1. Make all missions the same on all modes (with a change after 10-15 minutes)
2. Add much more missions (seven or eight times more) to BB to compensate players a lack of relog
3. Give barnacles, NPC, and every other stuff a 15 minutes delay to rebirth, but buff a droprate a bit (as above, to compensate lack of relog)
After that relogging will not provide any profits and playing a way without reloging will be also effective. Reloging is really immersion breaking.
FD - please - you make excellent space combat game (i like it even when i hate RNG), but logging in and logging out is a part of acces to the game, not a gameplay. This is Elite Dangerous, not Active Directory
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