Ok, there has been a lot going back and forth...NPCs are just right, NPCs are too hard...ZOMG I quit
After having tried out a few ships doing missions runs (mid-level assassination, deliveries, rescue and commodity supply) in a few different ships (FDL, Clipper and Python) I've come to the conclusion that I need to get back to basics and figure out what I'm doing wrong.
I survived okay in my A rated FDL and Clipper. The speed of those ships helped me out of couple tight spots. That Python, though, while putting up a great fight against a Dangerous Clipper (got it down to 10% hull before its shields came back and turned the fight) just couldn't take it and failed to run away.
I've been having my rear end handed to me on several occasions now (my rank is Dangerous but only through fighting brain dead AI) and am just feeling that I am doing something wrong. I try to use thrusters a lot, and sometimes use FAoff to get a faster turn but all my old tricks seem to fail now. When in my FDL, I got frustrated trying to get a Python in front of me...its turrets constantly draining my shields.
I do fine when I have the element of surprise, but when I'm carrying cargo of any kind or quantity and get attacked, it is often a losing battle from moment one.
I've not got the time to gather enough resources for engineer upgrades so I'm looking to my fellow commanders, to take a break from chastising folks who are complaining about AI and to provide some tips for engaging the now toothsome AI.
A few points I'd like to hit upon:
- How do I avoid fire? I'm dropping chaff spinning and thrusting all which ways but NPC turrets and gimbals still seem to paint my ship.
- What is your turning point for ditching a fight?
- Best ways to get your target in your sights without also setting yourself up for a direct attack
And anything else you all might know.
I love the difficulty of the new AI but I am having a bit of trouble figuring out how to best fight with them...any and all suggestions welcome and lets try to avoid any arguments specifically regarding their altered difficulty.
After having tried out a few ships doing missions runs (mid-level assassination, deliveries, rescue and commodity supply) in a few different ships (FDL, Clipper and Python) I've come to the conclusion that I need to get back to basics and figure out what I'm doing wrong.
I survived okay in my A rated FDL and Clipper. The speed of those ships helped me out of couple tight spots. That Python, though, while putting up a great fight against a Dangerous Clipper (got it down to 10% hull before its shields came back and turned the fight) just couldn't take it and failed to run away.
I've been having my rear end handed to me on several occasions now (my rank is Dangerous but only through fighting brain dead AI) and am just feeling that I am doing something wrong. I try to use thrusters a lot, and sometimes use FAoff to get a faster turn but all my old tricks seem to fail now. When in my FDL, I got frustrated trying to get a Python in front of me...its turrets constantly draining my shields.
I do fine when I have the element of surprise, but when I'm carrying cargo of any kind or quantity and get attacked, it is often a losing battle from moment one.
I've not got the time to gather enough resources for engineer upgrades so I'm looking to my fellow commanders, to take a break from chastising folks who are complaining about AI and to provide some tips for engaging the now toothsome AI.
A few points I'd like to hit upon:
- How do I avoid fire? I'm dropping chaff spinning and thrusting all which ways but NPC turrets and gimbals still seem to paint my ship.
- What is your turning point for ditching a fight?
- Best ways to get your target in your sights without also setting yourself up for a direct attack
And anything else you all might know.
I love the difficulty of the new AI but I am having a bit of trouble figuring out how to best fight with them...any and all suggestions welcome and lets try to avoid any arguments specifically regarding their altered difficulty.