And now people are routinely making over a million per hour trading with little/no risk whatsoever?
Not saying bounty hunting is really ALL that risky (in an hour or two of hunting I only had my shields popped once, and only took about 3,000 Cr in hull damage), but it certainly takes a lot more effort that running a trade route. Even if you've gotten to the point where I'm at, where anything smaller than an ASP never gets a shot off and anything less than a Python doesn't even warrant a pip to systems, it still takes more effort to buzz around a nav beacon/asteroid belt and KWS every NPC that shows up. In fact, once any real danger is sucked out of it it might actually be worse: I find that I can barely bounty hunt for more than 30 minutes at a time without getting frustrated at having made barely 200k, and then tabbing out to check forums and seeing people talking about how they're making that much on a 10 minute round trip via trading.
Should bounty hunting, in fact, actually be buffed? Perhaps not at all levels because then it would be very easy to make starting cash. However, perhaps there should be some kind of way to find more large ships? If I could go to a nav point that had 80% ASPs or larger (like the high intensity combat zones, but for bounty hunting) instead of having 30% of ships have no bounty, and 50% of the ones that do have a bounty are Novice or less sidewinders with no shields and a whopping 900 credits on their head.
And to those of you who say "I play the game to have fun not to get the biggest ship," that's all well and good. However, It's taken me 9 days to scrape together ~7,000,000, which means I was making about 1,000,000 per day since I figured out what I was doing. If I want to kit out an ASP reasonably? That'll probably take me at LEAST 20,000,000 credits. Don't get me started on a Clipper or Dropship, which cost twice that to even buy, and then I'd have to have at least 10,000,000 spare to give the ship enough modules to be worthwhile. I really don't think my enjoyment is going to last long enough for me to play for 20 more days in my Cobra with little to no upgrades, then probably another 20-30 days in an ASP before I get into a ship that I actually want to fly. And then from there, probably EVEN LONGER before I can kit that out with all A's.
This is getting kinda ranty at this point so I'm gonna bring it back. Do you think bounty hunting deserves a buff in the wake of trading being more or less the only viable way to earn the credits required for any large ship?
Not saying bounty hunting is really ALL that risky (in an hour or two of hunting I only had my shields popped once, and only took about 3,000 Cr in hull damage), but it certainly takes a lot more effort that running a trade route. Even if you've gotten to the point where I'm at, where anything smaller than an ASP never gets a shot off and anything less than a Python doesn't even warrant a pip to systems, it still takes more effort to buzz around a nav beacon/asteroid belt and KWS every NPC that shows up. In fact, once any real danger is sucked out of it it might actually be worse: I find that I can barely bounty hunt for more than 30 minutes at a time without getting frustrated at having made barely 200k, and then tabbing out to check forums and seeing people talking about how they're making that much on a 10 minute round trip via trading.
Should bounty hunting, in fact, actually be buffed? Perhaps not at all levels because then it would be very easy to make starting cash. However, perhaps there should be some kind of way to find more large ships? If I could go to a nav point that had 80% ASPs or larger (like the high intensity combat zones, but for bounty hunting) instead of having 30% of ships have no bounty, and 50% of the ones that do have a bounty are Novice or less sidewinders with no shields and a whopping 900 credits on their head.
And to those of you who say "I play the game to have fun not to get the biggest ship," that's all well and good. However, It's taken me 9 days to scrape together ~7,000,000, which means I was making about 1,000,000 per day since I figured out what I was doing. If I want to kit out an ASP reasonably? That'll probably take me at LEAST 20,000,000 credits. Don't get me started on a Clipper or Dropship, which cost twice that to even buy, and then I'd have to have at least 10,000,000 spare to give the ship enough modules to be worthwhile. I really don't think my enjoyment is going to last long enough for me to play for 20 more days in my Cobra with little to no upgrades, then probably another 20-30 days in an ASP before I get into a ship that I actually want to fly. And then from there, probably EVEN LONGER before I can kit that out with all A's.
This is getting kinda ranty at this point so I'm gonna bring it back. Do you think bounty hunting deserves a buff in the wake of trading being more or less the only viable way to earn the credits required for any large ship?