General Remote Release Flak Launcher

This isn't really a suggestion but more of a request, but I thought this section would best fit that.

Please increase the effectiveness of Remote Release Flak Launcher, medium ships due to their maneuverability and speed, using cold orbit generally ignore the swarm.

On a large ship it is very difficult to use this cannon, because for great efficiency you need to fly far away, but this can only be done on Cutter, and the rest of the speed is very low. Up close the swarm is very large, constantly maneuvering and it is very difficult to hit it.

Large ships become ineffective in space AX CZ.

Thanks.

(still can't resist making a suggestion)
 
I'd rather have a new module to take out swarm, Instead of the old boring Flak launcher, Could be guardian in nature.
Suffered the same issue some time ago when I used big ships.
It used to be that when a swarm was destroyed, even on medium ships (Krait Mk2) the pilot would fly 5km away, reverse and destroy the swarm. From large ships this trick can be done only on Cutter.
Is this considered normal mechanics for swarm destruction ?

Now pilots either ignore swarms on medium ships in cold orbit, or prefer to destroy interceptors near the planet.

I don't think that's normal.
 
It used to be that when a swarm was destroyed, even on medium ships (Krait Mk2) the pilot would fly 5km away, reverse and destroy the swarm. From large ships this trick can be done only on Cutter.
Is this considered normal mechanics for swarm destruction ?

Now pilots either ignore swarms on medium ships in cold orbit, or prefer to destroy interceptors near the planet.

I don't think that's normal.
The Flak launcher is technically obsolete with the new strategies from AX hunting so yeah that was the old mechanics, simple fly back away and kill swarm even with big ships.
So either they improve the effectiveness of the Flak or give us a new module overall.
 
I think Large class Guardian Remote Release Guardian Shard Cannon Launcher will be good enough
At the beginning I was going to make a suggestion that it be a class 4 automatic (not human) rig. It could even be very heavy.

But I couldn't figure out what to do with the T10. From the dialogs on the forum I realized that cold orbit was not the way to fight with Thargoids (but accepted by the developers).
At the same time we get a T10, and not knowing how the battle with the Thargoids was conceived, we send it to the warehouse. But I believe that in time I will learn how to do it correctly on T10.
 
That'd mean to also get rid of the modded guardian weapons as you can gib cyclops easily, no skill only overwhelming firepower.
My personal opinion is that there's a design flaw here. There was no need to make any weapon extensions for AX.

It was just necessary to make 4 as a limitation of AX weapons in one firing group. (I think I've made myself clear)
 
If I understand correctly you want to show me a video of you defeating a hydra, one on one in open space, on a big ship (except Cutter)

My post is intended for those people who on big ships (except Cutter), without any cold orbits kill jellyfish or hydra.
Lucky for me you don't understand amything correctly then. If you did you would realise that if you had an auto swarm kill module it would turn 'goid combat in a large ship about as challenging as fighting in a has res.
 
Lucky for me you don't understand amything correctly then. If you did you would realise that if you had an auto swarm kill module it would turn 'goid combat in a large ship about as challenging as fighting in a has res.
I'm sorry, but I don't understand. Have you killed many interceptors one-on-one? Destroying Cyclops in two or three salvos doesn't count. I don't see how this can be compared to HAZ RES or even human conflict zone.

So now big ships just don't fight interceptors in space. Anyone who does fight interceptors in space just uses medium cold ships and ignores the swarm.

The big ships destroy interceptors in zones on planets where there are no swarms at all.

You can still fight in conflict zones in space where the swarm can distract others and mega ships will help.

From all of the above installation Remote Release Flak Launcher is completely useless in the game.

P.S. Before the Thargoit War I destroyed a lot of interceptors on big ships in single player, spent years studying it and know exactly what I'm writing about.
 
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I'm sorry, but I don't understand. Have you killed many interceptors one-on-one? Destroying Cyclops in two or three salvos doesn't count. I don't see how this can be compared to HAZ RES or even human conflict zone.

So now big ships just don't fight interceptors in space. Anyone who does fight interceptors in space just uses medium cold ships and ignores the swarm.

The big ships destroy interceptors in zones on planets where there are no swarms at all.

You can still fight in conflict zones in space where the swarm can distract others and mega ships will help.

From all of the above installation Remote Release Flak Launcher is completely useless in the game.

P.S. Before the Thargoit War I destroyed a lot of interceptors on big ships in single player, spent years studying it and know exactly what I'm writing about.
So, according to your last paragraph, you have spent years kill interceptors just fine in a large ship. Just imagine how ridiculously easy it would have been without the swarm.

Do you know why medium ships ignore the swarm? Well, at least when fighting anything bigger than a Cyclops.
 
So, according to your last paragraph, you have spent years kill interceptors just fine in a large ship. Just imagine how ridiculously easy it would have been without the swarm.

Do you know why medium ships ignore the swarm? Well, at least when fighting anything bigger than a Cyclops.
The Interceptor has phase cannon, special attacks, lightning, rabies, instant maneuverability, a very thick shell, and hearts
You are very wrong to think that the Interceptor is very easy to kill without a swarm.
You may even just run out of ammo.
Again I'm not asking to remove the swarm, I want to increase the effectiveness of the cannon against a swarm of 120 missiles.

Swarms are guided missiles, when the average ship is moving in cold orbit they just can't hit it and keep changing trajectory.
 
I agree with the general sentiment. Flak was OK when you were fighting an interceptor 1v1 with a medium ship. In conflict zones it's quite obsolete. Slow and methodical style like going reversky to kill a swarm just wastes too much time for too little gain. People just ignore the swarms or prefer to fight near surface where there is none. Obviously there needs to be a better weapon against the swarm.

Better flak is one. Perhaps one for large hardpoint. Regular shard cannon having some swarm killing capability is another. I personally would like anti-swarm point defence for ships that can spare utility slots for them.
 
Slow and methodical style like going reversky to kill a swarm just wastes too much time for too little gain
Or you just can’t get the interceptor to follow along while you try to deal with the swarm, and attempting to dispose of it with the current iteration of the flak launcher, while the swarm is going for other targets/switching them a lot of the time…

… it just doesn’t really work. Not to mention the dozen or more Cyclops which are sent out throughout a CZ which flak ammo quickly runs out for(albeit less of an issue in a station CZ, more so in an open space one where reducing swarm size/removing it would be a decent choice, to avoid excessive repairs due to the Thargon missiles).

Also - in relation to some statements made above, maybe it’s just me, but the “issue” with skill-less Cyclops instagibs is less an issue of the modified shard cannon and more that Cyclops is a pitiful target once you have the basic AX combat against the interceptors down, and you can just facetank them in almost anything. Yet they are the most prevalent targets except for, I’m told, attacked large orbitals where Basilisk and Medusa spawns seem more frequent(alongside a triple Hydra at the end). So it does not surprise me people are just massacring those poor Cyclops until the Hydras show up and make things interesting.

Perhaps things should start there. I for one certainly wouldn’t mind seeing more of the tougher interceptors around, over just the most basic and easiest type being 90% of spawns in the most common CZs. (And I am not one to do the instagib thing despite using the shard cannons, because it’s cheesy, but I can’t say I feel too challenged by the Cyclops spam either.)
 
Or you just can’t get the interceptor to follow along while you try to deal with the swarm, and attempting to dispose of it with the current iteration of the flak launcher, while the swarm is going for other targets/switching them a lot of the time…

… it just doesn’t really work. Not to mention the dozen or more Cyclops which are sent out throughout a CZ which flak ammo quickly runs out for(albeit less of an issue in a station CZ, more so in an open space one where reducing swarm size/removing it would be a decent choice, to avoid excessive repairs due to the Thargon missiles).

Also - in relation to some statements made above, maybe it’s just me, but the “issue” with skill-less Cyclops instagibs is less an issue of the modified shard cannon and more that Cyclops is a pitiful target once you have the basic AX combat against the interceptors down, and you can just facetank them in almost anything. Yet they are the most prevalent targets except for, I’m told, attacked large orbitals where Basilisk and Medusa spawns seem more frequent(alongside a triple Hydra at the end). So it does not surprise me people are just massacring those poor Cyclops until the Hydras show up and make things interesting.

Perhaps things should start there. I for one certainly wouldn’t mind seeing more of the tougher interceptors around, over just the most basic and easiest type being 90% of spawns in the most common CZs. (And I am not one to do the instagib thing despite using the shard cannons, because it’s cheesy, but I can’t say I feel too challenged by the Cyclops spam either.)
I didn't quite get it, what you wrote has little relevance to the topic.
Also, rumor has it that the war with the Thargoids will soon be over and the old AX hunt will remain.
And by the way, I think everyone knows that after 16 (sort of) update, redesigned the capture of the interceptor, and now you can't just get away from him to get away for 4-5 km, the swarm will not fly after you.
 
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Lucky for me you don't understand amything correctly then. If you did you would realise that if you had an auto swarm kill module it would turn 'goid combat in a large ship about as challenging as fighting in a has res.
This is what they want. They want their corvette to be able to do everything and have no drawbacks. Their post history shows as much.
 
This is what they want. They want their corvette to be able to do everything and have no drawbacks. Their post history shows as much.
Why just the Corvette? Any big ship that costs a billion credits to equip, lots of time to get lots of materials for lots of slots, for it. And that if you get killed, you can't get away fast enough because you don't have the speed to do it costs 50 million in insurance.

Yeah I realize it's easier to have FDL or PythonMk2 which are much easier to upgrade, in Thargod's case you don't even need a shield to spin around and just do bang bang bang.
Well, if killed, which with its speed and maneuverability is VERY difficult, the insurance is a trifle.
And even pay themselves auto centering of the mouse.
 
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