This is a thorn in my eye, and has been for years. With the prospect of possibly getting spacelegs next year (or some time after that) i thought it'd be a good idea to voice my concern about this directly. It may seem like a minor detail to get worked up about, but hey, it's simple enough 
In the past, player death lead to a game over. You had to reload a previous save game: In-world, a death is a death is a death.
Because of the insistence of even solo play being an online-only mode in this new version however, Frontier have been desperately pushing for an in-world explanation for this in some form or another, even if they're just vaguely hinting at it. Despite that, they contradict themselves in other ways within the same framework.
There's mentions of telepresence, of you not actually being there but just a hologram of you. Why? This makes absolutely no sense. Why not simply fly the ships 'properly' on a remote?
Crew is only present via telepresence, yet dies permanently when their fighter or the ship itself is destroyed. Why? This makes no sense if the above is the case.
There's a 'mini FSD' in the pilot seat, capable of jumping 40kly in an instant in case of ship destruction? Yeah, right.
There's a lot of conceits and mind twists going on in an effort to justify this with a lore reason, but i have a different suggestion:
Simply ignore it alltogether.
This is, for better or for worse, a video game. Trying to force these in-world explanations for player death into the game only raises unanswerable questions and seriously deep plot holes. Simply remove all mentions of this in the lore alltogether, remove the hologram effects from players (including multicrew), and simply accept that there is one thing you cannot adequately explain within Elite's world, ever. No one will complain about this, we all can manage to hold up a certain suspense of disbelief in this specific case. We've already always done this in the time of savegames anyway, so why would this be any different?
It's not like any NPC's in any of the storylines (as far as i am aware) have ever actually used the mechanics or depended on them anyway, so literally nothing will be lost.
In the past, player death lead to a game over. You had to reload a previous save game: In-world, a death is a death is a death.
Because of the insistence of even solo play being an online-only mode in this new version however, Frontier have been desperately pushing for an in-world explanation for this in some form or another, even if they're just vaguely hinting at it. Despite that, they contradict themselves in other ways within the same framework.
There's mentions of telepresence, of you not actually being there but just a hologram of you. Why? This makes absolutely no sense. Why not simply fly the ships 'properly' on a remote?
Crew is only present via telepresence, yet dies permanently when their fighter or the ship itself is destroyed. Why? This makes no sense if the above is the case.
There's a 'mini FSD' in the pilot seat, capable of jumping 40kly in an instant in case of ship destruction? Yeah, right.
There's a lot of conceits and mind twists going on in an effort to justify this with a lore reason, but i have a different suggestion:
Simply ignore it alltogether.
This is, for better or for worse, a video game. Trying to force these in-world explanations for player death into the game only raises unanswerable questions and seriously deep plot holes. Simply remove all mentions of this in the lore alltogether, remove the hologram effects from players (including multicrew), and simply accept that there is one thing you cannot adequately explain within Elite's world, ever. No one will complain about this, we all can manage to hold up a certain suspense of disbelief in this specific case. We've already always done this in the time of savegames anyway, so why would this be any different?
It's not like any NPC's in any of the storylines (as far as i am aware) have ever actually used the mechanics or depended on them anyway, so literally nothing will be lost.