Remove animation on speed chevrons

The animation on the speed chevrons is really annoying!

The chevrons themselves are great - the animation isn't necessary to give further information. Worse, pretty much everything else on the HUD changes/moves only when the underlying information changes - but this moves all the time, so constantly draws the eye.

I know, not the most important thing, and with a few weeks to get used to it I'll probably learn to blank it out - but the UI really needs a good go-over to split it into
- things which should be urgently highlighted
- things which should be highlighted
- routine information
- detail that isn't normally relevant
...and then use things like movement, size, colours etc. consistently to put things in that hierarchy rather than seemingly at random. This would really help newer players get the hang of things, too.

YOU ARE NOW GOING FORWARD
Also your power plant is one shot away from critical failure
 
Agreed, the animation is really unnecessary. It suggests 'we animated it just because we could' rather then to meet any need.
 
I don't find them particularly annoying but I also don't think they're super useful. They're ok. They aren't immediate/fast enough.

I'd like it instead if the speed gauge flashed visibly once when your throttle moves into the negative or when you 180 on current inertia. The former case is the important one.

So that thing that happens to the fuel gauge when your secondary tank ticks over. Something like that.
 
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As a 'Reverse Throttle Toggle' user I'd find useful if the dim, "inactive" blocks on the gauge turned into chevrons for the respective direction the moment I press the toggle, even if I'm not moving. I've no trouble seeing which way I'm going but I often forget to switch back to forward (or vice versa) when manoeuvring among asteroids or doing some low altitude shenanigans, thus it would be useful to see beforehand which way I'm about to go when I hit the throttle.

For the longest time I thought about suggesting an R (for reverse) to be added, say next to the speed indicator, to indicate that I'm in reverse. But seeing they did the chevrons I doubt that would happen.
 
I find my eyes drawn to the animated chevrons when i should be paying attention to other aspects of the hud.

The animation speed is rather fast, and that seems to be a problem when one's peripheral vision. Slowing it down, and making it only pulse over the bright orange part would also help (rather than the entire bar even when at partial throttle.)

Having a toggle to disable the pulse like the 'disable gui effects' one seems reasonable also, and would solve the issue.

It would be better if flashing was reserved for things that need to get your attention, spec op ships in czs, possibly when a ship jumping or shields about to break etc. (with the option to toggle the effect off)
 
My custom hud color makes this barely noticeable - but it's doesn't bother me in the slightest.

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Personally, I like little details like that.
 
I didn't find the animation distracting today (to be fair it has only been one day, and I use the default colour scheme) but I found the usefulness of the indicator diminished by having it top out with a point rather than a flat line as it had before.

imo having the animation only run in realspace might be a reasonable compromise if a toggle cannot be implemented, and I'd like to see the top line be flat so I can more accurately judge any discrepancy between actual and requested throttle position as I could before.
 
Its harder to see how fast you are (related to the blue bar) going on supercruise at low speeds.
I know this is not an issue for Fdev as everyone is supposed to be a troll pilot and use auto stuff.
But an option to put it back the way it was would be good.
 
The animation on the speed chevrons is really annoying!

The chevrons themselves are great - the animation isn't necessary to give further information. Worse, pretty much everything else on the HUD changes/moves only when the underlying information changes - but this moves all the time, so constantly draws the eye.

I know, not the most important thing, and with a few weeks to get used to it I'll probably learn to blank it out - but the UI really needs a good go-over to split it into
  • things which should be urgently highlighted
  • things which should be highlighted
  • routine information
  • detail that isn't normally relevant
...and then use things like movement, size, colours etc. consistently to put things in that hierarchy rather than seemingly at random. This would really help newer players get the hang of things, too.

YOU ARE NOW GOING FORWARD
Also your power plant is one shot away from critical failure
They animated it for all the stupid people they are hoping will start playing now that they have dumbed the game down for them.
 
Hmm. Based on all the problem reports, i decided to not get into the game yet before the weekend. So i can't say for sure how i feel about this specific case. But i do know from other games, that such unnecessary visual noise starts to irritate me in the run of time.

So based on my usual reaction on such things, i expect to also in time be annoyed by such a constant animation and support the suggestion to remove it or even better, getting the option in settings to switch it off.
 
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