Remove Ground Mission Fail on Incapacitation / Increase Ground Mission Values / Allow Stackable Ground Missions

First and foremost fix the disconnects. It's like the game is getting mad that you just killed all of the NPC's. I killed all the NPC's for a level 4 threat mission, and was immediately disconnected. Relaunched and spawned right in the middle of all of the NPC's STILL ALIVE. Instantly killed, instant failure, for a 212,000 credit mission that wasted about an hour of time.

This is happening constantly. This is also why ground mission failure needs to be removed. Even after being killed I still could go back and turn the power on, and clear out the pirates, but it was worthless to do since the mission failed.

Mission values are ridiculously low. You have to exit your ship and take the time to go into the station to get the missions. Return to your ship, launch, fly to system, locate and fly to planet, land on planet, complete mission, launch, fly back to the station you got the mission at, and turn in the mission. The time involved in these missions just isn't worth it.

Removing the mission failure, increasing mission pay value, and allowing stackable missions, will make Odyssey worth playing. At this point it's just a complete waste of time and effort. The fun is completely taken out of it, and it's just a chore to try to even run the ground missions.;
 
Errr the mission should fail, so people just basically want zero impact from being careless or gung ho? There are many tens of similar missions you can take to replace a failed one, how about learn to retreat like you would in reality instead of risking death?
 
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