Remove Limitations

I really cant understand what is the design decision behing all the limitations in place currently. i would love to be able to exchange coaster cars across the different track type, just like we had in planco 1. i also dont see the point why we are not allowed to build launch track pieces in sections that are more steep than 90 or -90 degrees? voltron at europa park becomes impossible to recreate that way. im also missing the friction settings for each coaster i build, wyh was this even removed? also missing dearly is the synchronized ride starts which allowed to creat duelling coasters.
ive played 500 hours so far but these limitations i keep running into make me feel really exhausted and ruining the fun in a game that frontier advertised with the words "boundless creativity"... please frontier i ask of you to please change those things to allow more freedom for our ideas...
 
ok i went on and wanted to create something similiar to toutatis. to start off i am forced to use multiverse coaster because its the only coaster type currently with switch tracks. now i want to create a hreatline roll but oh, i cant because multiverse coaster cant go inverted. despite confirming in my settings that coaster track limitations is set off i cannot go inverted with the multiverse coaster track. yet another great coaster idea into the bins....
 
There's realistic and then there's just extremely limiting. Like, if I would like to make a B&M hyper coaster that starts with a launch, why can't I? It's not outside the realms of possibility, it's just B&M have never done it. There doesn't exist one. But there could. So why is it IMPOSSIBLE to do in the game? A LITTLE bit of not-seen-irl-yet creativity would be nice.
 
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