Most people (except FDev it seems) know that powerplay is foobar'd!
The main reason for this is that when people choose, or promote an in game minor faction they either foorget or don't know the effect it has on their major power.
Powerplay is another important and fascinating facet of this multi-faceted game, but sadly ot has long been the Cinderella of the play modes. Due in part to the lack of interest by those who prefer more excitement, or less stress. Sadly most of the stress comes from not being able to maintain a Power's ability to fortify a system due to the negative impact many player Minor Factions have created by taking control of a system in their power's control bubble only to discover that their government type is causing serious issues for the PP players in that region.
In the past players were able to request a change of government type to one more favourable but FDev now do not consider this to be desireable. They say it cannot be done but anybody who believes that is a fool. However I can see where it would possibly lead to seeing each major power having all of their systems with the same governement type in control of each.
My solution is simple. remove all negative effects of minor faction government types. Each type could still have a different value to make things more interesting so long as they are always positive.
An alternative approach could be to give Player Minor Factions always a positive effect with maximum value regardless of government type.
o7
The main reason for this is that when people choose, or promote an in game minor faction they either foorget or don't know the effect it has on their major power.
Powerplay is another important and fascinating facet of this multi-faceted game, but sadly ot has long been the Cinderella of the play modes. Due in part to the lack of interest by those who prefer more excitement, or less stress. Sadly most of the stress comes from not being able to maintain a Power's ability to fortify a system due to the negative impact many player Minor Factions have created by taking control of a system in their power's control bubble only to discover that their government type is causing serious issues for the PP players in that region.
In the past players were able to request a change of government type to one more favourable but FDev now do not consider this to be desireable. They say it cannot be done but anybody who believes that is a fool. However I can see where it would possibly lead to seeing each major power having all of their systems with the same governement type in control of each.
My solution is simple. remove all negative effects of minor faction government types. Each type could still have a different value to make things more interesting so long as they are always positive.
An alternative approach could be to give Player Minor Factions always a positive effect with maximum value regardless of government type.
o7