Why does everyone in the galaxy have a personal shield generator?
Would it make sense if there were NPCs that didn't carry one around? Scientists, maybe grunt tier soldiers?
Make the shield generator unique to the Dominator suit, as an upgrade.
It could make time to kill on regular foot soldiers a bit quicker, and then once we get to higher tier missions you can start to get attacked by elite squads with shield generators and stuff.
EDIT:
(from my reply further down)
I don't want combat to be easier, or harder. (Well, maybe harder in some situations).
I want there to be more interesting and varied scenarios.
Currently every enemy has a shield generator. And at higher level settlements every shield generator becomes bigger numbers. If there were different "classes" of soldier, some shielded, some not. Maybe different classes of shield (like we have in ships). Bi-weaves, prismatics, regular shields, even making a no shield suit build viable.
A tanky Juggernaut in a Prismatic that requires focussed laser fire to take down the shields.
A sniper with a bi-weave, or even no shield at all for extra mobility. Once you find them they're easy to take down, but they're stealthy and fast.
Scavs that have stronger armour and weak/no shields because they're just looting and scrapping up their own gear. Go in with kinetics and explosives to take care of them.
Giving every foot soldier a standard shield and armour means you know how to deal with most situations. "Shoot with laser and then swap to kinetic" or "Just use plasma". Having variation and promoting things like no-shield builds is good and keeps things fresh.
Just look at ships and the builds that can be done there. So much variation. Cold orbiting Thargoids with hull tanks. Bi-weaves in REZ so you can quickly recharge between encounters. Prismatics in combat zones so you can tank a load of continuous damage.
Would it make sense if there were NPCs that didn't carry one around? Scientists, maybe grunt tier soldiers?
Make the shield generator unique to the Dominator suit, as an upgrade.
It could make time to kill on regular foot soldiers a bit quicker, and then once we get to higher tier missions you can start to get attacked by elite squads with shield generators and stuff.
EDIT:
(from my reply further down)
I don't want combat to be easier, or harder. (Well, maybe harder in some situations).
I want there to be more interesting and varied scenarios.
Currently every enemy has a shield generator. And at higher level settlements every shield generator becomes bigger numbers. If there were different "classes" of soldier, some shielded, some not. Maybe different classes of shield (like we have in ships). Bi-weaves, prismatics, regular shields, even making a no shield suit build viable.
A tanky Juggernaut in a Prismatic that requires focussed laser fire to take down the shields.
A sniper with a bi-weave, or even no shield at all for extra mobility. Once you find them they're easy to take down, but they're stealthy and fast.
Scavs that have stronger armour and weak/no shields because they're just looting and scrapping up their own gear. Go in with kinetics and explosives to take care of them.
Giving every foot soldier a standard shield and armour means you know how to deal with most situations. "Shoot with laser and then swap to kinetic" or "Just use plasma". Having variation and promoting things like no-shield builds is good and keeps things fresh.
Just look at ships and the builds that can be done there. So much variation. Cold orbiting Thargoids with hull tanks. Bi-weaves in REZ so you can quickly recharge between encounters. Prismatics in combat zones so you can tank a load of continuous damage.
Last edited: