Remove Rare goods quantity limits due to system state.

Rare trading has a great opportunity to be a wonderful mechanic but it's currently broken.

Suggestions: remove the quantity limits due to system state. No one likes flying to a station and only getting 4 tons or so.

Lastly, consider Increasing the quantities to 60t for all of them to allow for bulk long range trading.

It's a shame such a wonderful gaming opportunity is being wasted so hopefully it can get a little attention.
 
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The 'Rare' part of the name implies that bulk trading was never the intent, but I do agree that system states reducing an already low availability sucks.
 
The 'Rare' part of the name implies that bulk trading was never the intent, but I do agree that system states reducing an already low availability sucks.

I think rare simply means it's confined to one system so it's rare everywhere else. For example I live in China but I love the American snack cracker "Cheese its." When I go home to America I can buy a million boxes pretty much at any supermarket. However, in China I can only get them from the import market and I pay about 3 to 5 times the price in the US. I think a better way to think about rares is to consider them exotic imported goods.
 
Rare trading has a great opportunity to be a wonderful mechanic but it's currently broken.

Suggestions: remove the quantity limits due to system state. No one likes flying to a station and only getting 4 tons or so.

Lastly, consider Increasing the quantities to 60t for all of them to allow for bulk long range trading.

It's a shame such a wonderful gaming opportunity is being wasted so hopefully it can get a little attention.

I also agree. And 60 max seems a fair amount. Not too much to easily abuse, but enough to make it viable, because currently (for me anyway) it's not worth the bother. However if i could grab say 60t and deliver 500ly away, i would find it more viable for my time/effort.
Great idea [up]
 
This was a thing back in the day and was exploited to the hilt with traders filling Anacondas and type 9s with rare goods. It was the original get rich quick scheme.

Personally think its fine as is as allows players to top up their profits if in a small ship.
 
I think rare simply means it's confined to one system so it's rare everywhere else. For example I live in China but I love the American snack cracker "Cheese its." When I go home to America I can buy a million boxes pretty much at any supermarket. However, in China I can only get them from the import market and I pay about 3 to 5 times the price in the US. I think a better way to think about rares is to consider them exotic imported goods.

I always thought of them as top end luxury goods rather than mass produced but local.

More vintage single-malt rather than Irn Bru.
 
Isn't the core issue here that one of the engineers requires a stupid amount of the rare goods? If Hera required 15, it'd be fine.

This was a thing back in the day and was exploited to the hilt with traders filling Anacondas and type 9s with rare goods. It was the original get rich quick scheme.

Personally think its fine as is as allows players to top up their profits if in a small ship.
Funny. Even if you could load up 500 tons of the stuff in one trip now, that'd be far less earnings than the other ways to earn money in the game.
 
This was a thing back in the day and was exploited to the hilt with traders filling Anacondas and type 9s with rare goods. It was the original get rich quick scheme.

Personally think its fine as is as allows players to top up their profits if in a small ship.

From my understanding there were no limits then. I just want reasonable limits. I think a trader in a T9 could get around 10-20 mil for a 2 hour trade loop is fair. It's a lot more interesting than the repetitive loop between two systems over and over. It would also balance it in line with other activities profit wise. Right now, either intentionally or unintentionally, Fdev funnels everyone into doing passenger missions. They need to rebalance things.
 
I think the ridiculous payouts of passenger missions is colouring perceptions of what is an "acceptable" payout. ;)

I agree, I would just like them to be balanced. Also, I actually like rare trading so I would like it to be improved just a little so it's in line with the other professions.
 
Higher basic allocations for all the rares, I think would be a good thing - it's a more interesting trade than the bulk goods, but beyond the Asp there just aren't enough goods to make it work. Even a 60t average allocation wouldn't outcompete bulk trading in the big ships unless you put together a proper route.

I don't agree with detaching them from the normal BGS supply effects, though - having to adjust routes as systems drop in and out of the BGS states, rather than downloading "Bob's Rares Route" and mindlessly flying it, should be part of the game. With a higher base allocation the BGS effects would be less crucial, but still important.
 
Agree, rare goods need something to spice them up but I'm not sure changing allocations is the answer. Only other thing I can think of that would be implementable easily would be to have missions to go get a specific quantity. Say you can only have one mission per type at a time, the quantity is guaranteed to be available at the port, it pays competitively, & on the way back pirates try to get it off you. That might be interesting.
 

rootsrat

Volunteer Moderator
Rare trading has a great opportunity to be a wonderful mechanic but it's currently broken.

Suggestions: remove the quantity limits due to system state. No one likes flying to a station and only getting 4 tons or so.

Lastly, consider Increasing the quantities to 60t for all of them to allow for bulk long range trading.

It's a shame such a wonderful gaming opportunity is being wasted so hopefully it can get a little attention.

Rare = not many of them :p

Consider this for bulk trading: https://i.imgur.com/lkRWdtw.jpg

Also, you get only 4 for certain states, but you also get 20-odd when the system is in Boom for example. It's all about the timing!
 
Rare = not many of them :p

Consider this for bulk trading: https://i.imgur.com/lkRWdtw.jpg

Also, you get only 4 for certain states, but you also get 20-odd when the system is in Boom for example. It's all about the timing!

Still though. In its current state it's only viable for new players. Such a nice mechanic should work for all players. Right now a T9 hauling slaves between two systems over and over will pay much more but it's mind numbingly boring.
 

rootsrat

Volunteer Moderator
Still though. In its current state it's only viable for new players. Such a nice mechanic should work for all players. Right now a T9 hauling slaves between two systems over and over will pay much more but it's mind numbingly boring.

Take rares, fill up with other available cargo. You're not ALWAYS supposed to be doing everything everywhere and maxxing out your profit with every single activity. That's how the game is designed. Personally I don't have a massive issue with this design, I quite like it in fact.

Someone else may not like it - fair enough. I don't like some other aspects of the game, but I accept it's such a massive project, it will never please everyone with everything :p

So, basically, what I am saying is: ¯\_(ツ)_/¯
 
At least for rare goods needed to satisfy engineers I agree. Making the same journey ten times is no fun at all and offers no sense of achievement when you finally feed the engineer.

As a trader you can decide to go elsewhere and buy other rares but when you want to unlock a certain engineer that is not an option.
 
At least for rare goods needed to satisfy engineers I agree. Making the same journey ten times is no fun at all and offers no sense of achievement when you finally feed the engineer.

As a trader you can decide to go elsewhere and buy other rares but when you want to unlock a certain engineer that is not an option.

I'm currently trying to unlock Broo Engineer. 50 Fujin tea @ 5 per trip. 8 jumps round trip =80 jumps + 20stn visits just to unlock the guy. This isn't FUN. I'll be very surprised if this grind doesn't leave the game on the shelf gathering dust. And now the upcoming engineering grind debacle.
I'm thinking who wants to haves my stuff?
 
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