Remove system jump lock (not the system permit)

Nothing odd about the permit idea. Other games/SF have done it, so no real issue. Get Hyperspace upgrade, buy co-ordinates before being able to enter a sector. Just means, who owns the data, who owns the permitted list. Wouldn't want just anyone entering a nano-plague sector.

Sure, hardware can be locked down and cracked, but if a suitably motivated cabal of manufacturers and legislators wanted to they could certainly lockdown a FSD more tightly than merely having to JailBreak a phone.

Anyway, I agree that the FE method works better...gives FD some time to populate those restricted areas with content? Gives them time to setup better authority enforcement? Maybe????
 
I'm with the OP on this, it does seem wrong to me and the Nav beacon response, as has been said, doesn't hold water since you can jump to systems that don't have one just fine. It is particularly annoying when you are exploring out in the middle of nowhere among a bunch of uncharted systems and then get told you cannot jump to one of them. Incidentally, if there happened to be 2 systems very close to one another and one was locked out, could you not hypothetically get there in Supercruise?
 
I agree with the idea that locking systems is immersion breaking. On the other hand the jump computer lock thingy is acceptable as an explanation.

Anyway I join the others: players should be able to jump wherever they see fit, and get their ship toasted by the Feds if they don't have a Sol permit for instance. It would make a purely artificial restriction suddenly fun. Players could actually start betting how long they could stay alive in a forbidden system.
 
I was prepared to back the nav computer locking you out and not being hackable at all until I thought about Empire vs Federation. There is no reason why a company native to the Empire would build a ship to lock out Sol, or listen to Sol's nav beacon rejection voluntarily.

That means the in-game explanation would have to be that the nav beacon controls who can lock onto a system. If that were the case though, the beacon would be the most important object in the system and destroying it would render interstellar travel in the galaxy quickly dead.

So it probably has no legitimate in-game explanation that doesn't break immersion.

As such, my suggestion is to allow jumping into any system, but you will immediately incur the authority's wrath and they will try to interdict you the entire time you are there, you would be unable to dock at any station not in anarchy, you would incur a sizable bounty, and lose standing with the faction.
 
perhaps the permit should be a friend or foe device, so when entering the said system would have you being chased by the respective navy instead of police forces
 
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