It isn't? Unlocking Engineers requires players to move out of their comfort zones if they want access to everything. My mate now has to go 5000ly from start to unlock the next one, when they have literally zero interest in exploration. What have they done? Asked me for advice on how to build a ship to get the job done, rolled up their sleeves, and started jumping. Get stuck in, act like the PowerPlay agent you agreed to be when you pledged, and who knows, maybe you'll have fun, or at worst, spend less than hour doing something you don't like to access thousands of hours of gameplay you do.
This is a very flawed comparison. If anything, it should be like this (examples): unless you unlock Engineer Professor Palin, you cannot earn any rewards in exploration. You can gather exploration data, but you won’t be able to sell it for rewards. Until you unlock Professor Palin, you also cannot explore new systems—these will only be marked as "discovered first by you" after the engineer unlock. The same applies to biological data; you can gather it, but that’s all.
Similarly, unless you unlock Tod "The Blaster" McQuinn, the same rules apply to bounty hunting and combat rewards.
In other words, we’re talking about whole systems being locked, and players not being able to earn
anything unless they unlock these systems by completing certain tasks. These tasks won’t push you too far out of your comfort zone (even I did some bounty hunting for a few days before I realized it wasn’t fun for me). I wonder how many players would quit the game within a week if this were the case.
On the other hand, engineer unlocks are optional. My friend has never unlocked a single engineer, yet he still plays the game with me when he’s in the mood. It’s not a limiting factor for PvE activities. I, on the other hand, have unlocked all the engineers I wanted, in my own time, when I felt like doing it. I also engineered my gear accordingly, when I felt like doing so—that’s the beauty of sandbox gameplay.
The weekly system in PP 2.0, which requires hard unlocks for entire systems, makes absolutely no sense. If the developers wanted to highlight specific activities, it should be a voluntary system that encourages you to engage. It’s simple: just give every weekly task a 1500–2000 merit reward, and suddenly it might be interesting to complete some of them because it would be beneficial.
Good afternoon. Tell me please. After the oath to Yuri Grom, the starting tasks appeared. By the end of the cycle, I managed to complete four of the five tasks. Today I entered the game and unfortunately found that I have neither new and not old tasks, and accordingly I cannot continue to raise the ranks (it has remained zero but i have 2400+ merits). Do I understand correctly that I need to complete all five starting tasks in a week (or a cycle) and I need to start all over again, that is, cancel the oath and lose all merits, swear again and do all 5 tasks within one cycle or is this an annoying bug
Last cycle, I completed exactly one task from the weekly list (it happened randomly), and this week everything is unlocked for me. I've earned all the rewards from my ranks, and as of yesterday, I was in the top 10 on the leaderboards. If the same unlock hasn’t happened for you, that’s a bad sign. But one thing is certain: if someone locks it for me again, I’ll likely put the game aside for a while. With my years of experience in
Elite, I can at least predict that the lock won’t happen. Either way, I feel bad for you if the entire Powerplay system is still locked behind a weekly restriction.