Remove the unlock requirement for PP 2.0 reward system

Elite is a sandbox game. I play it as I see fit and I play it because it is sandbox... If I wanted to do quests, dailies and weeklies, I would play World of Warcraft. For example I didnt participate in any CG in all of my 2500 hours playing your game.

Now I do play PP and I do earn merits for my power. Its absurd that I will earn no rewards no matter the merit number just because some designer decided I have to unlock them through some questing first. This weekly mission system was (on the show) introduced as a guidence for new players, so they know how to participate. This is not what was advertized, this is hard unlock.

I dont care I have to do it only once, I will not do it. Its not activities I ever want to do. Let me play the sandbox without putting useless hurdless in front of me.
 
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Elite is a sandbox game. I play it as I see fit and I play it because it is sandbox... If I wanted to do quests, dailies and weeklies, I would play World of Warcraft. For example I didnt participate in any CG in all of my 2500 hours playing your game.

Now I do play PP and I do earn merits for my power. Its absurd that I will earn no rewards no matter the merit number just because some designer decided I have to unlock them through some questing first. This weekly mission system was (on the show) introduced as a guidence for new players, so they know how to participate. This is not what was advertized, this is hard unlock.

I dont care I have to do it only once, I will not do it. Its not activities I ever want to do. Let me play the sandbox without putting useless hurdless in front of me.
It is a sandbox game, with rules. Either you follow them or play something else. You're not important enough for the design team to change the game according to your mood in the morning. Play something else or grow up.
 
I get your irritation. I had it too upon first boot up. Especially with the bounty hunting, I don't consider myself a good fighter.

However, I stepped back and took a deep breath. I wanted the ranks. So I worked through them slowly one at a time to knock them out. They made me leave my comfort zone and try a handful of new things. They were all fairly easy, and the merits I accumulated were built up while I worked through them so when I DID complete my 5th task I skipped a level up and went straight to Rank 2.

Just... give them a try. They're not too bad; and once they're done, they're done right? :)
 
I get your irritation. I had it too upon first boot up. Especially with the bounty hunting, I don't consider myself a good fighter.

However, I stepped back and took a deep breath. I wanted the ranks. So I worked through them slowly one at a time to knock them out. They made me leave my comfort zone and try a handful of new things. They were all fairly easy, and the merits I accumulated were built up while I worked through them so when I DID complete my 5th task I skipped a level up and went straight to Rank 2.

Just... give them a try. They're not too bad; and once they're done, they're done right? :)
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I get your irritation. I had it too upon first boot up. Especially with the bounty hunting, I don't consider myself a good fighter.

However, I stepped back and took a deep breath. I wanted the ranks. So I worked through them slowly one at a time to knock them out. They made me leave my comfort zone and try a handful of new things. They were all fairly easy, and the merits I accumulated were built up while I worked through them so when I DID complete my 5th task I skipped a level up and went straight to Rank 2.

Just... give them a try. They're not too bad; and once they're done, they're done right? :)
I understand what you are saying and I was told the same by the power play group Im part of for years now. But my question is, why should we not point out wrong design? Why should power play be like only activity I know of, that forces you to finish tutorial tasks that will take time... And imagine that some folks already unpledged by mistake because the UI button is so wrongly placed... And upon repledging they have to go through those introductory/tutorial quests again.

There is no need for this, tutorials should be always optional.
 
I understand what you are saying and I was told the same by the power play group Im part of for years now. But my question is, why should we not point out wrong design? Why should power play be like only activity I know of, that forces you to finish tutorial tasks that will take time... And imagine that some folks already unpledged by mistake because the UI button is so wrongly placed... And upon repledging they have to go through those introductory/tutorial quests again.

There is no need for this, tutorials should be always optional.
It's so people can get a taste of everything that could contribute.

I honestly do not consider it 'wrong design'. A pain yes, but I GET why they made the decision.
 
It's so people can get a taste of everything that could contribute.

I honestly do not consider it 'wrong design'. A pain yes, but I GET why they made the decision.
In power play, I listen to orders. They tell me what needs to be done and I do it. Tutorials wont replace leadership unless you are some random guy doing things solo. It doesnt make sense but Im not going to beat a dead horse about it. I made my point, I will do power play as always, I wont do tutorials. I can live without ranking and rewards.
 
(...) Why should power play be like only activity I know of, that forces you to finish tutorial tasks that will take time... (...)
It isn't? Unlocking Engineers requires players to move out of their comfort zones if they want access to everything. My mate now has to go 5000ly from start to unlock the next one, when they have literally zero interest in exploration. What have they done? Asked me for advice on how to build a ship to get the job done, rolled up their sleeves, and started jumping. Get stuck in, act like the PowerPlay agent you agreed to be when you pledged, and who knows, maybe you'll have fun, or at worst, spend less than hour doing something you don't like to access thousands of hours of gameplay you do.
 
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Exactly as mentioned above. It doesn’t even compare to unlocking Palin in terms of effort but like all Engineer unlocks is a one off tutorial type task aimed at showcasing different aspects of the game.

I’ve got to hand in seven more escape pods to finish it and then they’re all done for me, it’s taken less than an hour so far. Personally, I’ve been happy to do it, not only is PP2.0 new I’m new to PP full stop so have been grateful for some steer towards what needs to be done, why and where.

It seems like you’re losing out on something you’ve enjoyed previously due to a very small, if irritating (for you,) task that someone with your knowledge would complete extremely quickly.
 
I would like to thank the developers for listening, unless its a bug ;), because after todays maintenance all earned PP rewards unlocked for me at once without doing weeklies. Big thumb up.
 
Good afternoon. Tell me please. After the oath to Yuri Grom, the starting tasks appeared. By the end of the cycle, I managed to complete four of the five tasks. Today I entered the game and unfortunately found that I have neither new and not old tasks, and accordingly I cannot continue to raise the ranks (it has remained zero but i have 2400+ merits). Do I understand correctly that I need to complete all five starting tasks in a week (or a cycle) and I need to start all over again, that is, cancel the oath and lose all merits, swear again and do all 5 tasks within one cycle or is this an annoying bug
 
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It isn't? Unlocking Engineers requires players to move out of their comfort zones if they want access to everything. My mate now has to go 5000ly from start to unlock the next one, when they have literally zero interest in exploration. What have they done? Asked me for advice on how to build a ship to get the job done, rolled up their sleeves, and started jumping. Get stuck in, act like the PowerPlay agent you agreed to be when you pledged, and who knows, maybe you'll have fun, or at worst, spend less than hour doing something you don't like to access thousands of hours of gameplay you do.
This is a very flawed comparison. If anything, it should be like this (examples): unless you unlock Engineer Professor Palin, you cannot earn any rewards in exploration. You can gather exploration data, but you won’t be able to sell it for rewards. Until you unlock Professor Palin, you also cannot explore new systems—these will only be marked as "discovered first by you" after the engineer unlock. The same applies to biological data; you can gather it, but that’s all.

Similarly, unless you unlock Tod "The Blaster" McQuinn, the same rules apply to bounty hunting and combat rewards.

In other words, we’re talking about whole systems being locked, and players not being able to earn anything unless they unlock these systems by completing certain tasks. These tasks won’t push you too far out of your comfort zone (even I did some bounty hunting for a few days before I realized it wasn’t fun for me). I wonder how many players would quit the game within a week if this were the case.

On the other hand, engineer unlocks are optional. My friend has never unlocked a single engineer, yet he still plays the game with me when he’s in the mood. It’s not a limiting factor for PvE activities. I, on the other hand, have unlocked all the engineers I wanted, in my own time, when I felt like doing it. I also engineered my gear accordingly, when I felt like doing so—that’s the beauty of sandbox gameplay.

The weekly system in PP 2.0, which requires hard unlocks for entire systems, makes absolutely no sense. If the developers wanted to highlight specific activities, it should be a voluntary system that encourages you to engage. It’s simple: just give every weekly task a 1500–2000 merit reward, and suddenly it might be interesting to complete some of them because it would be beneficial.

Good afternoon. Tell me please. After the oath to Yuri Grom, the starting tasks appeared. By the end of the cycle, I managed to complete four of the five tasks. Today I entered the game and unfortunately found that I have neither new and not old tasks, and accordingly I cannot continue to raise the ranks (it has remained zero but i have 2400+ merits). Do I understand correctly that I need to complete all five starting tasks in a week (or a cycle) and I need to start all over again, that is, cancel the oath and lose all merits, swear again and do all 5 tasks within one cycle or is this an annoying bug
Last cycle, I completed exactly one task from the weekly list (it happened randomly), and this week everything is unlocked for me. I've earned all the rewards from my ranks, and as of yesterday, I was in the top 10 on the leaderboards. If the same unlock hasn’t happened for you, that’s a bad sign. But one thing is certain: if someone locks it for me again, I’ll likely put the game aside for a while. With my years of experience in Elite, I can at least predict that the lock won’t happen. Either way, I feel bad for you if the entire Powerplay system is still locked behind a weekly restriction.
 
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