Rendering to just one eye.

Hello! I'm new here. I just wondered if anyone knows if there's a command-line parameter (or some other way) to get the Rift (DK2) to render for just one eye? You see, I don't use my right eye and it seems a waste of GPU resources to render a right-side image.

Thanks in advance for any help.
 
You have a rift, even though you only have 1 functioning eye? Does it feel like a screen attached to your face without the 3D effect to help i mask the "depth" of the pixels or is just the all encompassing vision with proper head traction enough to make it "feel" like something with proper depth?
 
I'm used to viewing the real world with only one eye so it doesn't seem strange to me. I still get the "filling your field of view" and "being able to look around" benefits. :)

Of course, I wish I could see the 3D aspect.
 
You can't make the screen render to just one side with the runtime. It would need to be on the developer's end to implement.

And Halo.. that just sounded.. rude. As far as perception, you perceive images showed in the Rift as you would in reality, with the exception of the loss of FOV; normal FOV is ~135 degrees per eye (270 degrees "combined" fov).. the rift's fov is, I want to say, is about 45-55 degrees per eye (90 - 110 degrees.. CV1 is estimated at 120, so 60 degrees per eye)
 
If I'm concentrating mainly on what's going on in the middle of the view, I don't really notice the limited FOV. It's easily enough to be "convincing" as long as the frame rate holds out. :
 
This might be worth posting up on the Oculus VR forums as a request. As for those that have issues with 3D depth could then choose to not have it render in 3D and instead give you guys a performance boost, which always helps.

I wonder if there is a way to change this by having the game or Oculus Config Utility think your IPD is 0 and therefor causing it to only render the image from 1 POV. It could still output the same image twice and not have any negative effect on performance I'm sure.
 
Hmm.. I would never have thought that OR works with one eye sight. I thought 3D effect is a necessity for right feel from OR.
 
Like I say, I'm used to not seeing "3D" in real life, so what I see in the Rift is 'normal' to me. It's still wonderful! :)
 
Before they patched gamma 1.01 I was just playing a lot with one eye closed. It pretty much looked the same. I don't think the 3d effect in the rift is the same as in 3d movies where you need two eyes.
 
The only option really is to open the game in rift mode and set to windowed mode, add in a secondary output to main monitor. (Only left eye is displayed onscreen).

Drag the windowed screen away from the rift, then drag the left eye output onto your rifts right eye or left eye side.

Good luck dude!
 
Hmm.. I would never have thought that OR works with one eye sight. I thought 3D effect is a necessity for right feel from OR.

Do you happen to own or use a Rift at all? I only ask as, if you haven't/don't then I think this is down to part of the problem regarding telling people what the Rift is like. Many seem to have a hard time understanding how the Rift works and what you see inside it. As just like mentioned above from JMC002, for him, the effect and view he has inside the Rift will be no different than IRL (excluding obvious things like resolution and FOV etc).

Depth is made up of at least 2 types of senses, 1 being the 3d effect of having 2 eyes perspective of an object, and the parallax effect we see when moving around and looking at things close and far.

You can try this yourself, just close one eye and look around at things while moving your head around, you lose some depth, but due to the parallax effect, you can still tell the distance of objects from you, although not as accurately, since those of us that have 2 fully working eyes, are used to making depth judgements based off these inputs. Although if you lost vision in 1 eye, your brain will adapt for this.
 
Correct, Ace; the parallax helps, plus knowing the size of common objects. For example, if you placed a bottle of beer in front of me that was 50% larger than usual and I reached out to pick it up, I would probably not reach far enough as my brain would take it from the perceived size that it was closer. There's also the eye's focus (still need to focus for distance, even using just the one eye! After all, a camera does).
 
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You can't make the screen render to just one side with the runtime. It would need to be on the developer's end to implement.

And Halo.. that just sounded.. rude. As far as perception, you perceive images showed in the Rift as you would in reality, with the exception of the loss of FOV; normal FOV is ~135 degrees per eye (270 degrees "combined" fov).. the rift's fov is, I want to say, is about 45-55 degrees per eye (90 - 110 degrees.. CV1 is estimated at 120, so 60 degrees per eye)

I hope it wasn't taken as rude. I'm not implying that he shouldn't use the rift or it wouldn't "work" for him, I was just curious as to how the experience was for him. Also, I think my question was misinterpreted to how I meant it.
Consider people who complain about the "Screen Door Effect". The reason they complain is it brings their focus to the screen and the immersion of a full scale world is lost. The 3D effect is what hides this immersion breaking factor for me. (By 3D I mean convergence between the 2 eyes here). I was wondering if without convergence 3d his focus was drawn to the screen but it sounds like it isn't.
 
I don't notice the screen door effect much because my sight in the eye that I do use isn't brilliant. Good enough to see the world, though. :)
 
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