Repair-all costs, bug or as intended?

I was just wondering, I noticed today after I was interdicted, that I had some hull damage, so I went to port to get it fixed (twice, one interdiction one brainless fuel scoop "incident").

The thing is: Hull repair was 18k, paint repair was something like 50cr, but Repair all (which actually did repair all) was 4k

the second time the numbers were different but the gist was pretty much the same, repairing the hull was in the tens of thousands, paint was basically getting a bottle of scotch, and doing it all at once was almost an average of the two.

Is this a bug, or are repair shops in the future really generous about fixing everything under cost when you give them more work?
 
You are actually repairing three separate facets of your ship. The 'repair all' button you see repairs the physical damage of your hull and components. The paint is the paint. The third facet, the one you have to go to the 'repair' sub-menu for, fixes the durability of your ship. It's a bit obscure what that means, but I look at it like the incidental damage that wear and tear puts on a ship.
 
Well, I was curious at the damage that was done, especially with that fuel scoop incident, so I went into the repair menu on the station. At the top was the repair all, next to it was the hull integrity that was thankfully not damaged, and in the components section, there was the hull at around 18k, paint at around 50cr and everything else was at full health. I tried clicking on the repair all which was around 4k, and it brought everything to ma health including the hull, and only cost me 4k instead of the 18k that it would have cost me if I had selected it by itself.
 
I had a similar issue yesterday - I fly a Type-6 with no shields and came in to dock a bit hard, and got some hull damage.
The 'Repair All' shortcut quoted 13k credits, but the total cost of repairs (excluding W&T - which was 9K on its own) on the repairs tab was around 3.5k.
I tried to repair each component separately, but the repair was never made (and no credits taken)
I then tried 'Repair All' which fixed the individual components and took 13K credits.
I then tried repair wear and tear, which took another 9k credits.

So 22K credits for what should have been 12.5k repairs.

I must say, this is pretty lifelike behaviour in my experience of local car repair facilities ;-)
 
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