Repair costs fixed - hotfix

I hope so, this is the 3rd "fix" mentioned for 1.3, but last night I still had 28K for 1% damage on my python.
 
I hope so, this is the 3rd "fix" mentioned for 1.3, but last night I still had 28K for 1% damage on my python.

It was very briefly 200,000Cr for 1% on the Python. Thats been fixed now so the level should be near enough appropriate.

Not tested myself since im 20,000LY away from human space but I don't see any complaints so assume its good.
 
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It's not correct, as the dev in the bug forum had mentioned it was to be put back to pre 1.3 amounts, which had not happened.
 

Deleted member 38366

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yesterday i repaired a python at 9% at 100,000 Cr
today my python at 90% and it cost 500,000 Cr

i cant call this a fix.... i fought for half an hour with an elite anaconda ..lunched 17 Shield re booster.. and got my hull to 90% to get 70,000 Cr combat bound..
if that would cost me half a mil to repair the combat bonds are pointless...
 
yesterday i repaired a python at 9% at 100,000 Cr
today my python at 90% and it cost 500,000 Cr

i cant call this a fix.... i fought for half an hour with an elite anaconda ..lunched 17 Shield re booster.. and got my hull to 90% to get 70,000 Cr combat bound..
if that would cost me half a mil to repair the combat bonds are pointless...

Did you tried to do that in last 5 minutes? They hotfixed servers for this issue. If not, report it to them as it seems to be fixed for others.

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Yes "they" did, but I'm not doing your homework for you.

Sorry, but pre 1.3 levels were never promised. Cost of repair was raised by design.
 
Yes "they" did, but I'm not doing your homework for you.

Actually, if you are making claims about what the devs said, the onus is on you to supply the source. There's too much of this 'FD said it's working correctly' around here and it's causing miss information.
 
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