I am pretty used to repair limpets now,
but today i found something strange happening.
first, i tried to find out how much raw hitpoints an NPC Anaconda (Dangerous) in a CZ has.
so after the battle was won, all enemies gone, i fired a repair limpet (5A controller, 310 capacity listed) on that allied 'conda.
managed to repair it up from 19 to 20%.
given some rounding tolerance, thats 1-1.9% total
but that would have meant that this Anaconda had 16k - 31k hitpoints -> way to high
then i checked out my recording and checked how much the limpets had repaired on my of my own hull.
and there i got two different results:
first 12% (187HP) and later 20% (310HP)
the first translated to the conda would result in ~9k hitpoints, which would be an heavily engineered HRP stacked loadout, but still to much IMHO
the later is what i was expecting
now, where does the difference come from??
there was no disruption in form of combat damage in either case
is there a non-linear factor involved depending on how much hull is left?
is there a difference between hardpoints deployed or not, ship moving or standing still?
but today i found something strange happening.
first, i tried to find out how much raw hitpoints an NPC Anaconda (Dangerous) in a CZ has.
so after the battle was won, all enemies gone, i fired a repair limpet (5A controller, 310 capacity listed) on that allied 'conda.
managed to repair it up from 19 to 20%.
given some rounding tolerance, thats 1-1.9% total
but that would have meant that this Anaconda had 16k - 31k hitpoints -> way to high
then i checked out my recording and checked how much the limpets had repaired on my of my own hull.
and there i got two different results:
first 12% (187HP) and later 20% (310HP)
the first translated to the conda would result in ~9k hitpoints, which would be an heavily engineered HRP stacked loadout, but still to much IMHO
the later is what i was expecting
now, where does the difference come from??
there was no disruption in form of combat damage in either case
is there a non-linear factor involved depending on how much hull is left?
is there a difference between hardpoints deployed or not, ship moving or standing still?