Repair prices

A couple of hours ago I picked up 4 missions against pirates and authority vessels in Jeterait for a nearby independent system. So I jumped over and in the following hour interdicted ships, shot them and had fun. However when I returned to Jeterait to cash in I did not have fun. Not at all. 4% of damage on an Anaconda, all from interdictions cost me 288k credits! An emergency stop has a lovely ~50k credits price tag for your common Anaconda commander. Shame on that Sidewinder who interdicted me for having a bounty of 4k, 12 times less then my price. I also can't profitably interdict anything which costs less then 50k! God forbid my shields dropped in a warzone, I could forget about any profits. This just seems horribly obvious broken. Anyone who doesn't trade can't hope to sustain a Conda.

Honestly, I am all for high fuel / ammo / repair/ costs, but the prices seem broken. Fuel is unimportant, ammo is not really expensive but let's just not talk about repair costs anymore. Please devs, if you did this on purpose just stop for a moment, think and then fix this aberration of a mistake.

Dankeschoen.
 
A couple of hours ago I picked up 4 missions against pirates and authority vessels in Jeterait for a nearby independent system. So I jumped over and in the following hour interdicted ships, shot them and had fun. However when I returned to Jeterait to cash in I did not have fun. Not at all. 4% of damage on an Anaconda, all from interdictions cost me 288k credits! An emergency stop has a lovely ~50k credits price tag for your common Anaconda commander. Shame on that Sidewinder who interdicted me for having a bounty of 4k, 12 times less then my price. I also can't profitably interdict anything which costs less then 50k! God forbid my shields dropped in a warzone, I could forget about any profits. This just seems horribly obvious broken. Anyone who doesn't trade can't hope to sustain a Conda.

Honestly, I am all for high fuel / ammo / repair/ costs, but the prices seem broken. Fuel is unimportant, ammo is not really expensive but let's just not talk about repair costs anymore. Please devs, if you did this on purpose just stop for a moment, think and then fix this aberration of a mistake.

Dankeschoen.

Yeah just spent some time in my python in combat zones, was still at 100% when I left but had a few modules damaged from overheating by 10%
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Bonds cashed in 800,000
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Repairs 1.2millon
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Ok....
So basically bigger ships are useless now except for trading
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Read the discussion about today patch. I think that those silly prices was repaired with some quick server side fix later today.
 
Likewise, shields didn't even go down in brief battle and repair costs of 50 000... is that what that update did today? When they brought in those 3 new cheap ships, didn't realise they'd force us into them with buggy repair prices on bigguns...
PS Now 9 pm....no, they have not been fixed!!!
 
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Yesterday was fine. Today's patch jacked hull integrity prices again, they then fixed that with a server side patch. However general repair prices are WAY up compared to yesterday.
 
Yesterday was fine. Today's patch jacked hull integrity prices again, they then fixed that with a server side patch. However general repair prices are WAY up compared to yesterday.

Hmm, this definitively is not fun any more. How there can be a working game if they are not able to do a simple patch for one thing right after 4 or 5 tries ?
 
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