A couple of hours ago I picked up 4 missions against pirates and authority vessels in Jeterait for a nearby independent system. So I jumped over and in the following hour interdicted ships, shot them and had fun. However when I returned to Jeterait to cash in I did not have fun. Not at all. 4% of damage on an Anaconda, all from interdictions cost me 288k credits! An emergency stop has a lovely ~50k credits price tag for your common Anaconda commander. Shame on that Sidewinder who interdicted me for having a bounty of 4k, 12 times less then my price. I also can't profitably interdict anything which costs less then 50k! God forbid my shields dropped in a warzone, I could forget about any profits. This just seems horribly obvious broken. Anyone who doesn't trade can't hope to sustain a Conda.
Honestly, I am all for high fuel / ammo / repair/ costs, but the prices seem broken. Fuel is unimportant, ammo is not really expensive but let's just not talk about repair costs anymore. Please devs, if you did this on purpose just stop for a moment, think and then fix this aberration of a mistake.
Dankeschoen.
Honestly, I am all for high fuel / ammo / repair/ costs, but the prices seem broken. Fuel is unimportant, ammo is not really expensive but let's just not talk about repair costs anymore. Please devs, if you did this on purpose just stop for a moment, think and then fix this aberration of a mistake.
Dankeschoen.