These days I am exploring and encountering systems with small brown dwarfs, bigger stars, gas giants and so on. What strikes me after thinking about it, is that there is a lot of variety of size of stellar objects but it's difficult to impossible to reckon a difference in size in the game. This is of course a limitation of how 3d objects are represented on a 2d screen. But another reason is that ED manages Supercruise speed in an almost logarithmic manner, there is no real topspeed that would help to gauge sizes. I suppose users of an Occulus Rift can gauge the size of stellar objects in a striking way, is that so? Can you guys imagine how ED could improve the impact of different sizes of stellar objects?
I thought about some ways of representing different sizes of stellar objects. One way could be when selecting a stellar object to add a sphere of the size of earth in the HUD. Another addition could be to standardize speed or top speed when near to stellar objects, so moving around a giant star will take more time in comparison to smaller stars. This still would represent issues with planets,since these are way smaller than stars, so once again demanding a type of topspeed when close to them. On the other hand this would slow down the game significantly. What ideas have you guys?
I thought about some ways of representing different sizes of stellar objects. One way could be when selecting a stellar object to add a sphere of the size of earth in the HUD. Another addition could be to standardize speed or top speed when near to stellar objects, so moving around a giant star will take more time in comparison to smaller stars. This still would represent issues with planets,since these are way smaller than stars, so once again demanding a type of topspeed when close to them. On the other hand this would slow down the game significantly. What ideas have you guys?
Last edited: