Reputation decays too quickly.

Reputation appears to decay too quickly. Unless you play every day, your reputation appears to decay 1% or 2% per 24 hours inactive (or away from other major faction space). I can understand that if I don't play for a week, it decays, but play an hour or two, then next day reputation immediately drops. Not what one expects after humping trade and missions to raise reputation to 100% only to see it drop next day.
 
Ditto.

Currently I am managing a couple of sessions over the weekend. I've been focusing on Fed missions recently, but stuck at Friendly 75% v for the last few weeks when I've logged on (not just at the start of the weekend - I've seen it appear when I've returned to the game after a few hours off!). Managed to get to 76% yesterday - don't expect it to still be there on Friday.

This is really disenfranchising players who cannot play every day - not necessarily occasional or casual ones either.

What problem is the reputation decay suppose to be an answer to? There are negative reputation effects attached to missions - shouldn't these be used instead of an arbitary decay? Or applied to other transactions which yield rep - selling cartography or trade (?) - if you are boosting one faction, then its a negative to any factions they are in competition with (weighted by status - war obviously being the most extreme).

If its an attempt to get players to login and play every day - then it fails as I'd love to have the time to do so, but there are only 24hrs a day on this planet...

Only counting in-game time is one option - but would be ruin explorers for obvious reasons (I think that they are already excluded from meaningful PP).

If decay is calculated based on non-play time, then at least allow a months grace for people who have to work...
 
if only i could be on benefits all day eating a grab bag of Doritos all by myself, still sitting in my underwear surrounded by my own filth, the living room a scene out of OCD cleaners with wild foxes living amongst the litter and mountain of dust and empty crisp packets and filthy unwashed clothes, Piles of chicken carcasses litter the computer table and empty cans of tizer strewn all over the floor, The once white curtains now a distinct brown in colour with curious stains all over them, Natural light having not entered the abode for quite some, but i would be able to maintain my rep and be king of ED!
 
I don't quite understand?

reputation decay is only major factions? which really doesn't affect anything as of yet?
 
Reputation appears to decay too quickly. Unless you play every day, your reputation appears to decay 1% or 2% per 24 hours inactive (or away from other major faction space). I can understand that if I don't play for a week, it decays, but play an hour or two, then next day reputation immediately drops. Not what one expects after humping trade and missions to raise reputation to 100% only to see it drop next day.

The rep decay stops at the upper ranges of Friendly.
You can get it back up to Allied in no time.
It is no problem at all.
 
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It takes about 2 weeks to drop from Allied to Friendly (I decided to track it when I went exploring). It doesn't take much to get it back to Allied. I don't think that's too bad.
 
It takes about 2 weeks to drop from Allied to Friendly (I decided to track it when I went exploring). It doesn't take much to get it back to Allied. I don't think that's too bad.

So how many hours play would that be? Divide by two and thats the hours per week that you have to play just to maintain your status - after which you can do your own thing.

In my case I manage 4-6 hours per weekend (or less). I might get a couple of percent onto my reputation in this time - as I tend to have fun doing a range of things rather than grind (which I view as failed gameplay [1]).



[1] spoken as one who made 25,000 individual leather helmets in one MMORPG to level up once... and never again.
 
So how many hours play would that be? Divide by two and thats the hours per week that you have to play just to maintain your status - after which you can do your own thing.

In my case I manage 4-6 hours per weekend (or less). I might get a couple of percent onto my reputation in this time - as I tend to have fun doing a range of things rather than grind (which I view as failed gameplay [1]).



[1] spoken as one who made 25,000 individual leather helmets in one MMORPG to level up once... and never again.
Again, is it even a problem? it doesn't "mean" anything, if you don't work for a faction for a while they are going to view you as friendly, just not as friendly as when you were working for them? and again what does it even affect in game? it is simply their view on you.
 
It's a flawed mechanic to be honest I can see a reason why they won't recognise you after x days/weeks at the rank you was. I think failed mission should affect your rating not absence.
 
So how many hours play would that be? Divide by two and thats the hours per week that you have to play just to maintain your status - after which you can do your own thing.

In my case I manage 4-6 hours per weekend (or less). I might get a couple of percent onto my reputation in this time - as I tend to have fun doing a range of things rather than grind (which I view as failed gameplay [1]).

[1] spoken as one who made 25,000 individual leather helmets in one MMORPG to level up once... and never again.
I haven't played much lately because I've been in the hospital. I'm still allied to the Empire.
My rep with the feds had gone down to friendly a few weeks ago. I got it up in a few hours of gameplay, without even trying.

Don't focus too much on the Faction rep. Being friendly with them is just fine.
If you can only manage playing 4 hours per week then of course it might be a bit more difficult for you to maintain allied status, but so what.
That simply is a fact of life. Try not to fret about it. It won't really hurt your gameplay.
If you do not engage in hostile actions your rep will stay at the upper range of friendly.

FD can't build the game mechanics around your personal gameplay habits. I think the rep decay is very mellow as it is.

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It's a flawed mechanic to be honest I can see a reason why they won't recognise you after x days/weeks at the rank you was. I think failed mission should affect your rating not absence.


Why should failing a mission affect your faction status?
Failing missions doesn't eventually turn you in an enemy.

I can imagine it affecting your military status though.
 
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So how many hours play would that be? Divide by two and thats the hours per week that you have to play just to maintain your status - after which you can do your own thing.

In my case I manage 4-6 hours per weekend (or less). I might get a couple of percent onto my reputation in this time - as I tend to have fun doing a range of things rather than grind (which I view as failed gameplay [1]).

To get it back into allied? Not much. Back to 100% I've never timed my effort. Mainly because, there's no benefit to being 100% Allied all the time. If I hang around an area I end up being allied with the local factions just as a consequence of doing things I want to do. Just don't grind.
 
My suggestion: There is actually no benefit for achieving the highest rank in federation and in the empire's navy as well. So how about to set the limit for been affected by automatic decrease therefor to 80+% - as a reward for becoming King respectively Admiral? That means, as long as you won't do anything evil to those factions, you will stay allied with them.
 
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It always bothers me when I see my reputation decaying even though I know it's only a minor thing and I'm the only one who can see it, silly really. Still I would like to see a 10% buffer built in so it doesn't start dropping south within half a day of me getting it up there, it tends to trigger a mini grind in my brain to get back to 100% but that's just me. I'm going to freak out when I next go exploring for a few weeks. :eek:
 
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I haven't played much lately because I've been in the hospital. I'm still allied to the Empire.
My rep with the feds had gone down to friendly a few weeks ago. I got it up in a few hours of gameplay, without even trying.

Don't focus too much on the Faction rep. Being friendly with them is just fine.
If you can only manage playing 4 hours per week then of course it might be a bit more difficult for you to maintain allied status, but so what.
That simply is a fact of life. Try not to fret about it. It won't really hurt your gameplay.
If you do not engage in hostile actions your rep will stay at the upper range of friendly.

FD can't build the game mechanics around your personal gameplay habits. I think the rep decay is very mellow as it is.

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Why should failing a mission affect your faction status?
Failing missions doesn't eventually turn you in an enemy.

I can imagine it affecting your military status though.

Which is what I was meaning, constantly failing a mission should hey you demoted. With a faction they would only return to neutral because they would think ya more trouble than ya worth.
 
Reputation appears to decay too quickly. Unless you play every day, your reputation appears to decay 1% or 2% per 24 hours inactive (or away from other major faction space). I can understand that if I don't play for a week, it decays, but play an hour or two, then next day reputation immediately drops. Not what one expects after humping trade and missions to raise reputation to 100% only to see it drop next day.

Yep.......go on vacation for a couple of weeks and when you get back to ED its like you were never there! Well I suppose you keep your rank, but that does not get you anything but a ship unlock!
 
It would be better if the decay was only occuring when we are playing and not when we are blocked from playing due to real life occupations.
 
I don't quite understand?

reputation decay is only major factions? which really doesn't affect anything as of yet?
There's a similar decay with Powers, and it's IMAO even worse there since you have to put in some nontrivial time each week for at least a month to reach rewards. You can't do more work over a longer time due to the decay (I'd be alright if I had to do twice the power "grind" as a filthy infrequent casual, but that's not an option).

There have been a few statements that FD want to change the decay in some way to reward participation more even if you don't get to play all that often, but right now the decay mechanics mean I don't really care about my major faction reputation, and stay entirely out of powerplay because it just doesn't have any tangible rewards.

Luckily minor faction reputation will become a relevant non-decaying thing with 2.1, so there'll at least be something to work for that doesn't rot away the second you go on vacation.
 
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