I have just made a comment on another thread suggesting we have to forget how the game worked prior to this update, but....
When trying to improve the STATE of a faction influence
Do we need to do missions that offer Reputation, or Influence???
What a stupid question because since Minor Factions were created, it has ALWAYS been influence to improve Influence and reputation to effect Reputation
Now, when we win a battle in a Conflict Zone, we get a pat on the back and are told we have either had a 'small' 'medium' and something like 'large' or significant increase in.... Reputation?? If we lose a battle then it is vice versa, we can be told there is a significant loss of reputation?? Now if we think reputation is a personal state compared to influence which goes toward the state of our faction. The wording we get has to be accurate. Who really cares what their reputation is?
If you do care, then rest assured this message we get should be 100% inaccurate??
How can I say that??
Let's check-out what I am saying and yes I have indeed tried this.
Make sure you are allied to your faction
Then take a 5+ mission for your faction, be it influence or reputation and once taken off and in my case, I did a successful mission before deliberating failing this 5+ mission. As soon as I failed this mission, my reputation quite correctly drops. In my case,every time I have done this, my reputation has dropped and it always drops below the level of 'Allied'
In a CZ no matter how often I got that message telling me my reputation has been lowered.... Zilch, NOTHING happens, I remain allied???? Why
We cannot, cannot see what happens to our influence because this remain static for the duration of a conflict.
If the game means REPUTATION they MUST mean reputation, likewise if they say INFLUENCE then that is exactly what they should mean.
Do we rely on what is in front of us, what we are told, or do we say, "They do not mean REPUTATION, they really mean INFLUENCE"
My own thoughts are that Frontier must surely mean what they say and say what they mean.
Was it like this in Beta?
is the work of a programmer checked?
Is the game checked before going out on the public beta?
Do we need Influence or Reputation?
Part 2
We are at war in two systems, I want to run an experiment on solely running missions. In one system, at one station, I might have a maximum of possibly forty missions on offer, be they Missions or Passenger Missions and TODAY out of this forty missions there is NOT A SINGLE mission offering three stars or more of influence. NOT A SINGLE one but plenty of missions, possibly as much as thirty are for three stars or MORE for reputation?? WHY, why all these missions for reputation when the faction is at war? why not have an even split between the two types or a least a third of each with one third not showing either?
I THINK that we still need influence but what do I base that on?
Winning a war and dumping in millions of bonds in a low populatedsystem, historically would show a significant rise in that influence, but today...... Over to you guys
When trying to improve the STATE of a faction influence
Do we need to do missions that offer Reputation, or Influence???
What a stupid question because since Minor Factions were created, it has ALWAYS been influence to improve Influence and reputation to effect Reputation
Now, when we win a battle in a Conflict Zone, we get a pat on the back and are told we have either had a 'small' 'medium' and something like 'large' or significant increase in.... Reputation?? If we lose a battle then it is vice versa, we can be told there is a significant loss of reputation?? Now if we think reputation is a personal state compared to influence which goes toward the state of our faction. The wording we get has to be accurate. Who really cares what their reputation is?
If you do care, then rest assured this message we get should be 100% inaccurate??
How can I say that??
Let's check-out what I am saying and yes I have indeed tried this.
Make sure you are allied to your faction
Then take a 5+ mission for your faction, be it influence or reputation and once taken off and in my case, I did a successful mission before deliberating failing this 5+ mission. As soon as I failed this mission, my reputation quite correctly drops. In my case,every time I have done this, my reputation has dropped and it always drops below the level of 'Allied'
In a CZ no matter how often I got that message telling me my reputation has been lowered.... Zilch, NOTHING happens, I remain allied???? Why
We cannot, cannot see what happens to our influence because this remain static for the duration of a conflict.
If the game means REPUTATION they MUST mean reputation, likewise if they say INFLUENCE then that is exactly what they should mean.
Do we rely on what is in front of us, what we are told, or do we say, "They do not mean REPUTATION, they really mean INFLUENCE"
My own thoughts are that Frontier must surely mean what they say and say what they mean.
Was it like this in Beta?
is the work of a programmer checked?
Is the game checked before going out on the public beta?
Do we need Influence or Reputation?
Part 2
We are at war in two systems, I want to run an experiment on solely running missions. In one system, at one station, I might have a maximum of possibly forty missions on offer, be they Missions or Passenger Missions and TODAY out of this forty missions there is NOT A SINGLE mission offering three stars or more of influence. NOT A SINGLE one but plenty of missions, possibly as much as thirty are for three stars or MORE for reputation?? WHY, why all these missions for reputation when the faction is at war? why not have an even split between the two types or a least a third of each with one third not showing either?
I THINK that we still need influence but what do I base that on?
Winning a war and dumping in millions of bonds in a low populatedsystem, historically would show a significant rise in that influence, but today...... Over to you guys
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