REQUEST - Ammo

Please Please Please give us the ability to swap-out/purchase Internal Compartments with Increased Ammo Capacity for Kinetic weapons.

It will give us the ability to stay out in combat zones for longer.
Also, given the limited ammo capacity of Cannons, it will give players the incentive to run Cannons inside Combat zones by giving them greater ammo stores.

Maybe have different sized ammo components similar to how the cargo-capacity work. Eg) +50% ammo per tonne (cargo capacity). So if you could fit a Cargo Rack Capacity 2, then you would get +100% ammo capacity.

After all, this is the future. I'm sure some genius would come up with the idea of storing bullets/missiles/torpedo's in their Cargo Bay area.
 
I get the feeling this sort of "extra-cockpit" functionality will be the sort of thing we might get if/when ship crews are introduced.
 
If they do that, I want to be able to target the extra ammo as a subsystem, so I can set off the fireworks. :D

If the lack of ammo is a balancing thing, then that seems like a great idea.
But as a kenetic wep user i would want a jettison ammo store option that kan be maped to a key, in case my shields fail.
 
If they do that, I want to be able to target the extra ammo as a subsystem, so I can set off the fireworks. :D

They wouldn't need to add anything extra for that. Just target the Cargo sub-system.
Just to expand on this, not every pilot would run with extra cargo/ammo, so you would either need a Cargo Scanner to see if they are stockpiling ammo, or just take the gamble to see if there is anything there.
Also just because you shot the Cargo Bay door, it doesn't mean you would detonate the ammunition.

As a balancing feature, they could have a higher probability of ammo detonation for different types of ammo.
For Example, bullets for the Multi-Cannon would only have a 1% chance of detonating (when the cargo door is blown) with a 2% damage while Rockets/Torpedo's for Missile Racks would have a 10% change with 50% damage.
This would eliminate the extra ammo from being completely O.P. It introduces a risk with storing extra ammo.
 
Last edited:

Deleted member 38366

D
--- Deleted ---
 
Last edited by a moderator:
If we're putting in requests, Can this swap be done manually? For example you have to actually get out of your cockpit or your copilot and have them walk over to the cargo bay and swap it out?
 
If we're putting in requests, Can this swap be done manually? For example you have to actually get out of your cockpit or your copilot and have them walk over to the cargo bay and swap it out?

I like some of the ideas here but this is the issue to me. Not swapping it manually, but more generally how would it transfer ammo from inside the cargo bay to the weapons? Maybe it would need an additional module (a utility?) in addition to the cargo space?
 
I've previously asked if we could carry extra ammo in the cargo bays.

Not with the ability to 'One Click' reload everything, but to enable us to manually reload. I know we can't walk about yet but a time delay while stationary to simulate the event would give us the same effect.
 
I never understood the whole ammo capacity as a balance thing. Every commander is going to stock up after they get in a fight anyway. Even rail guns have enough ammo for a good fight. It just seems like a gamey and unnessisary restraint, ammo bins yeah maybe but I'd prefer to just see a buff across the board for ammo capacity.
 
I like some of the ideas here but this is the issue to me. Not swapping it manually, but more generally how would it transfer ammo from inside the cargo bay to the weapons? Maybe it would need an additional module (a utility?) in addition to the cargo space?

Ammo drones?

Pilot: Hey R2, the rail guns just ran dry again. Be a pal and throw a fresh mag in, would ya?
Drone: ::Annoyed beeps, blips and whistles::
Pilot: Yes, I know they're shooting at us, but someone has to fly the ship, and you don't have hands.
Drone: ::Rude noises::
Pilot: I heard that!
 
Last edited:
That would be a solution I would like!

As a friend of conventional Guns I would like Ammo compartments, and they should be destroyable.

But as modern ammo ist not so dangerous in handling the destruction of the compartment would do only few damage to the ship (but nice fireworks would be nice indeed)
depending on Ammo Size)
Reloading only when weapons are not deployed and it should take time (min 5 seconds per Clip depending on Ammo Size)
 
I never understood the whole ammo capacity as a balance thing. Every commander is going to stock up after they get in a fight anyway. Even rail guns have enough ammo for a good fight. It just seems like a gamey and unnessisary restraint, ammo bins yeah maybe but I'd prefer to just see a buff across the board for ammo capacity.

Increasing ammo more and more, effectively to infinite ammo is gamey. Weapons have been spec'd with x amount of ammo. Why is that hard to accept rather than asking for more and more all the time?

Do you complain that you should be able to carry more ammo in Battlefield?
If you were playing another combat sim, e.g. A10, would you complain that your aircraft should be able to carry more ammo?

Let the dev's spec and balance things as they see logical rather than requesting that this is turned into an infinite ammo space shooter - that's gamey.
 
They also need to have mass after all an additional 10000 rounds of M cannon ammo should mass several tonnes so like cargo it should impact on jump range and ship agility.
 
Increasing ammo more and more, effectively to infinite ammo is gamey. Weapons have been spec'd with x amount of ammo. Why is that hard to accept rather than asking for more and more all the time?

Do you complain that you should be able to carry more ammo in Battlefield?
If you were playing another combat sim, e.g. A10, would you complain that your aircraft should be able to carry more ammo?

Let the dev's spec and balance things as they see logical rather than requesting that this is turned into an infinite ammo space shooter - that's gamey.
ouch did I hit a nerve? Little touchy there buddy.
its already gamey as I said no one runs out of ammo in any part of the game where it would be of importance.
the only time you run out of ammo is after a long time in a res or conflict zone against npc's.
Its just an annoying mechanic that is lopsided and not nessisary. I'm saying it should be raised not done away with.
Im not saying lets all have infanite ammo yeah that is lame and if I was demanding that I could certianly see your response being applied to that.
whats wrong with asking for a bit more fun out of a game? Stop squeezing that nerf bat between your cheeks and see that buffs can also help a game develop.
 
Last edited:
+1 for the ammo storage request. After 45 hours in Elite: Dangerous I started doing bounty hunting a couple of days ago (my first time doing anything combat related) in a Viper with 2 gimballed pulse lazers and 2 gimballed autocannons. At first I had them both set to fire group 1, so I discharged all 4 weapons when pulling the trigger. Then I realized this uses your ammo way too fast (and also cannon fire doesn't affect shields) so I switched the cannons to fire group 2 and used them only when shields are down.

Still using ammo too quickly so I decided to only use the cannons when I'm fighting bigger ships that take longer to kill (like Dropships and Anacondas and whatnot) but I STILL use it too fast, so now I limit myself to one ammo magazine per ship I'm killing and use lazers the rest of the time. I bet some expensive power capacitors/distributors and forced myself to learn how to balance the pips so I get more juice out of my lazers.

But yeah, I'd love to be able to carry 10,000 rounds in to a combat zone.
 
ouch did I hit a nerve? Little touchy there buddy.

Possibly. People keep asking to make things simpler though. I want the game Elite was intended to be, not a simplified, dumbed down shooter in space.

its already gamey as I said no one runs out of ammo in any part of the game where it would be of importance.
the only time you run out of ammo is after a long time in a res or conflict zone against npc's.

The mechanic is not gamey at all. Running out of ammo is a 'real' issue, and the rest is a little illogical - you're saying that the only time you run out of ammo is when you've been using it...

Its just an annoying mechanic that is lopsided and not nessisary.

It's only an "annoying mechanic" if you see Elite as a simpler space shooter - it's not intended to be therefore it models limited ammo which is not lopsided unless you're a player that just wants to spend all day shooting in which case there are other, simpler games out there that accommodate unlimited ammo.

I'm saying it should be raised not done away with.
Im not saying lets all have infanite ammo yeah that is lame and if I was demanding that I could certianly see your response being applied to that.

You are asking it to be raised. The guaranteed next guy will want it raised again, and so on. Unlimited would be lame you say but what you're asking just takes us a step closer to that.

whats wrong with asking for a bit more fun out of a game? Stop squeezing that nerf bat between your cheeks and see that buffs can also help a game develop.

You're 'fun' is not my fun. I see the current levels of ammo working perfectly well as they are. Stop inflating the buff bat and see that the devs are fully aware of all the stats and balances and want to implement some nods to restricted/managed ammo combat rather than giving us a simple space shooter.

- - - Updated - - -

But yeah, I'd love to be able to carry 10,000 rounds in to a combat zone.

My point... Next guy would find that not enough, 20000...
 
Back
Top Bottom