[REQUEST] - Auto move animals when they turn adult.

One thing im sick and tirred of by now, is having to pause the game everytime i have to go take a pee, get a snack, or even build.

When you start to get alot of animals, it's a pain having to keep track on when are babys getting mature, when will they fight, or kill each other (tigers)

A feature allowing us to auto move the babyss that matures in to trade center would make the game a lot better, and make it possible to move away just for a sec with out having to pause all the time.
 
Im losing myself in micromanagement too.

All the time animals are starving, because they dont get their part of the food, animals are fighting, cause the males grew up or there just too much of them in the exhibit, after one of them grew up.

Some of my fed varis just died of thirst - and i dont even know why. Everything was fine about a long time and now they are diying of thirst...

Yes i know, franchise mode should be a kinda challenging. But i cant even watch my animals, cause just after a view minutes i get tons of notifications caused by grown up, thirsty, fighting or starving animals.
 
I'm struggling with the same thing.. it's starting to get so frustrating... I've been working on the same building for a whole day now.. because anytime i start to build on it.. I have to pause the game to manage all the animals growing up and INSTANTLY (i mean literally instantly, the second it says an animal has matured, they begin to fight for dominance!!) and I panic, and hope they dont get injured!!

Or I get that awesome notification that my animal is about to have offspring so i jump into camera mode to watch the magic... but can't stay there long enough to watch it happen because.. suddenly another animal in another enclosure is stressed and trying to hide and because of that, has low welfare. Even though they have 1way glass and have no way to see the guests....
T__T I just wanna build and enjoy the game...
 
Ye the stress bug i dont react to that anymore since it happens now and again and will balance it self out again after a bit of time.

I have had issues with animals using buildings outside there enclosure to escape i am not kidding, had some wooden trash cans outside of my panda expo, aaaand all of a sudden the panda crawled thrue the glass, it keept happening a couple of times, i removed the trash can and it stoped, so yeaa :D

But just a auto feature that pops animals that grow up in to the trade center automaticly would be a nice change! It would make it more enjoyeble to play the game.
Since i got a wird bug where they start fighting but if i remove the animals from the pen, the couple in the pen will keep fighting until i save a quit and reload the game.
 
Do you really want your gold offsprings with superb genes to be moved to the trade center automatically? Maybe we need other fixes, such as slowing time pace, family tree, better UI, which lets us compare offsprings and inbreeding more efficient?
 
Why not automate the entire game, so we won't be playing anymore, but let the game do the building and the managing for us?

That way all we have to do is enjoy the animals, because that's what I bought the game for..... :unsure:
 
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Yes, I really do want my gold and silvers and bronzes out of my zoo according to policies I set. No, I don't want the game played for me, and I don't want a management game, I want a zoo building sim. Subtle but important difference. I wanted Zoo Tycoon 2, the modern edition. I got a management monstrosity with animatronic frogs. Feels like the devs didn't know their target audience.
 
People have different ways of playing ... some keep the babies and other sell them on .. with the parents getting the opposite treatment or maybe being kept for further breeding groups.

As you can see automating this wouldn't work due to the different play styles...

Building into the game an auto management situation as suggested elsewhere would be good .. say have a zoo keeper manage numbers in the habitats they manage and vets manage breeding patterns .. however, this level of flexibility and control would be a lot of hard work and would like be part of a DLC more than a part of the game as a whole.
 
Do you really want your gold offsprings with superb genes to be moved to the trade center automatically? Maybe we need other fixes, such as slowing time pace, family tree, better UI, which lets us compare offsprings and inbreeding more efficient?

You seem obsessed with gold offspring. Moving them to the trade centre doesn't mean you lose them
 
Why not automate the entire game, so we won't be playing anymore, but let the game do the building and the managing for us?

That way all we have to do is enjoy the animals, because that's what I bought the game for..... :unsure:

Uninstalls and seeks out David Attenburgh DVD collection

:D
 
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You seem obsessed with gold offspring. Moving them to the trade centre doesn't mean you lose them
The trade center has limited spots. So it makes no sense to move your animals in and out. If you have the lemurs' enclosure you will fill the trade center in a blink of an eye with the automated option.
 
The trade center has limited spots. So it makes no sense to move your animals in and out. If you have the lemurs' enclosure you will fill the trade center in a blink of an eye with the automated option.

And then, as per the other thread we have been discussing this on, a capability of a 5* Zookeeper could be to 'auto'-sell against a list of user-defined parameters
 
And then, as per the other thread we have been discussing this on, a capability of a 5* Zookeeper could be to 'auto'-sell against a list of user-defined parameters
Go to Zoo menu, Animals list, sort by age/maturity, check them all, then click bulk release, bulk sent to trade center, or bulk sell for money. Is almost the same option this thread is aiming for.
 
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To be honest the main reason behind getting them auto moved, is all the fighting, not a sec after they grown in to mature they fight and kill each other if they are the right speciec, so there is a reason behind this wish, they can make it a toggle, so thos hu dont want it can toggle it off i dont care.

I wanna build, i wanna design, and i wanna breed and create healty animals, i dont wanna use most of the time in pause mode, because of babys growing up killing each other, even the parrents fight, and with the bug i got it's just so annoying, since i have to save the game load it up again, every single time, because they will keep fighting even when the just matured babys are moved out of the pen.
 
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Go to Zoo menu, Animals list, sort by age/maturity, check them all, then click bulk release, bulk sent to trade center, or bulk sell for money. Is almost the same option this thread is aiming for.

"Almost" except the fact that is manual and this is talking about automatic. So "almost" in the sense of "not at all"
 
But you have a choice. If automated - you haven't.

It's automated against your own policy instructions... If you didn't want animals to be 'automatically' (as it isn't fully automatic) dealt with, then don't set the policy and the staff will operate as they do today...

Everyone wins!
 
How do you win if the game does all the hard work?

All the hard work? I must have missed it designing the zoo and managing staffing etc. The game cleans the habitat and feeds the animals... do you want that taken out so you can run around the zoo picking up the sh*t yourself? Or maybe you want to go into the enclosure and take blood samples and run tests to check whether or not your animals are sick? Better get to the library (online is fine) to research that disease so you can treat it. See my point? Many features are taken care of by the game, so why not this? at least as an option (so you don't need to use it if you don't want to)

The game has characters who take the load of the repetitive activities (when it works), therefore this should extend into selling animals that meet the user-defined criteria for that species.

The "hard work" then becomes setting the policy correctly which should be less time consuming and repetitive than the current set up.
 
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