Request: bad roll vs god roll screenshot compare

o7 CMDRs,

I have a humble request. Could you provide a screen shot of bad roll example, with explanation why certain bars setup makes it bad. And for comparison - god roll (or any good roll) with same explanation, what makes it good one.

I'm trying Engineers for the first time after long time skipping on purpose. I'm reading much about the system, good rolls, bad rolls, god rolls. But as they say - a picture is worth 1k words. I would like to know if the 2nd roll I'm making is worse/better than previous one. And for that I need the knowledge on what to look at.

Literally any module will do, but if you have FSD it'd be totally awesome.

Cheers.
 
The FSD, you want the blue bars (assuming you don't have dodgy HUD colours) to go as far as possible to whichever ever direction has the move movement.
The red bars you want to not move much.

The center bar is your current stats.

So for example, an FSD mod, you want the optimal mass to move to the right, as far as possible.
Most of the other stats can be ignored, unless you care that much.

I don't have a screenshot though.

CMDR Cosmic Spacehead
 
For FSD, a good roll is 50% optimal mass, a great roll is 53% and a God roll is 55%+ with minimal debuffs.

The debuffs really matter, and of course the random bonuses. The best random bonuses you can get are naturally the 5%+ extra optimal mass bonus, but also 'Max fuel per jump' which is not on the sliders, is just a random bonus that MIGHT proc when rolling. If you get both of these bonuses and maxed out slider you are approaching god roll status.

Naturally all the bad things are bad, you don't want extra mass, extra heat or anything else that's obviously bad. A perfect roll on the bonus with bad debuffs will not be a god roll, a god roll maximises good and minimises bad.

edcd.coriolis.io is a useful resource for playing around with engineering, although you can't see colors red/blue, once you've seen a few rolls you'll understand it better. Good luck getting the god roll. :)
 
Thanks for the replies. Much appreciated.

For the FSD I figured that optimized mass is key. With my G1 roll I got +5% opt. mass AND +4% max fuel. As I stated elsewhere, for such low roll I gained 3 LYs of range. This is applied and I wanted to know how to spot an improvement.

So when I do another roll, on top of what I already have, does the roll results will be compared to stock/unmodified module (and I have to remember exact values of mine already modified to see whether it's better/worse) or new result compares to current/modified values. Because, as I see it now, I have X mod installed, rolled and got Y and it says: this is +, this is also +, and that is -. While can't compare directly to X since all relevant data are in the different window.
 
For engineering info use Inara:
https://inara.cz/galaxy-engineers/

For FSD increased range, take a look at this page:
https://inara.cz/galaxy-blueprint/2/

You'll see the details of max and min for each blueprint.

Max optimal mass for Grade 1 is 10% so you're targeting 10%+ (you get pass 10% with secondary bonuses).

But if you are starting out Engineering, target getting to Grade 3 as gathering materials for it is not too hard. This will get you to 30% bonus.
 
So when I do another roll, on top of what I already have, does the roll results will be compared to stock/unmodified module (and I have to remember exact values of mine already modified to see whether it's better/worse) or new result compares to current/modified values.

If you apply a modification, next time you roll, the stats it shows are based on the modified module, not base values.


Blue is always good.
 
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