Just a short unsorted list of improvments which I think are worth to think about. It's likely that those have already been posted somewhere, but I want to give my own feedback to FD here.
All them should be relatively easy to implement, as mostly they are about balancing.
1. reduce maintenance costs (wear&tear) for some ships, especially for ASP. I fly an ASP and the W&T is really way to high. From my point of view that requires balancing.
2. FEDs should not interdict you, or at least it should not result in a repair bill (happened yesterday to me: 24.500cr repair although I did submit) .
OPTIONALLY: let the feds announce the interdiction in advance. COMM message "FEDs here, stop by for scan" or something similar is very simple to implement. This may lead to be fined when not stopping by.
3. reduce W&T for long super cruise travels. It can costs you easily 10.000 CR and more just to travel 500.000ls depending on your ship. That eats up most of exploration gains. Not reasonalbe for me.
4. let the "Auto Field-Maintenance Units" also repair thrusters, power plants and scanners. I don't see a reason why this should not be possible (also ticketed by me, maybe its a bug)
5. Display Surface scanners in module list (ticketed, as it may be a bug)
6. Decrease scanning time. It takes too long to scan a planet/star. Should be reduced by at least 25-50% in my opinion.
7. Increase gain from exploration. The time/cost ratio for exploration is too small. It can take you easily 30min or more to fully scan a system with lots of belts, moons and distant bodies. And then you get 5.000cr and a W&T bill of 7.000cr. That requires balancing.
8. Immediate path finder in galaxy map. When I select a target system I want to have an immediate path to there and don't want to wait for the spider web to develop. And it doesn't matter if I do 500ly or just 50ly. The web is useful for short distances below max 40ly. Anything above it just makes no sense and we need a quick "on-demand" path solution.
...
more will come, thats only for the moment
All them should be relatively easy to implement, as mostly they are about balancing.
1. reduce maintenance costs (wear&tear) for some ships, especially for ASP. I fly an ASP and the W&T is really way to high. From my point of view that requires balancing.
2. FEDs should not interdict you, or at least it should not result in a repair bill (happened yesterday to me: 24.500cr repair although I did submit) .
OPTIONALLY: let the feds announce the interdiction in advance. COMM message "FEDs here, stop by for scan" or something similar is very simple to implement. This may lead to be fined when not stopping by.
3. reduce W&T for long super cruise travels. It can costs you easily 10.000 CR and more just to travel 500.000ls depending on your ship. That eats up most of exploration gains. Not reasonalbe for me.
4. let the "Auto Field-Maintenance Units" also repair thrusters, power plants and scanners. I don't see a reason why this should not be possible (also ticketed by me, maybe its a bug)
5. Display Surface scanners in module list (ticketed, as it may be a bug)
6. Decrease scanning time. It takes too long to scan a planet/star. Should be reduced by at least 25-50% in my opinion.
7. Increase gain from exploration. The time/cost ratio for exploration is too small. It can take you easily 30min or more to fully scan a system with lots of belts, moons and distant bodies. And then you get 5.000cr and a W&T bill of 7.000cr. That requires balancing.
8. Immediate path finder in galaxy map. When I select a target system I want to have an immediate path to there and don't want to wait for the spider web to develop. And it doesn't matter if I do 500ly or just 50ly. The web is useful for short distances below max 40ly. Anything above it just makes no sense and we need a quick "on-demand" path solution.
...
more will come, thats only for the moment