I enjoy stealth in Odyssey. For my great surprise it works. But there is no way to make NPC lose consciousness without killing it.
It would be great if ENERGYLINK in a overcharge more do not kill NPC but make it lose consciousness for a 10 minutes. It would open more options for pessimistic stealth gameplay, When i do not want to kill a person but i need to have free pass in specific aria for a short amount of time.
BUT if ENERGYLINK stop killing how player will silently takedown NPCs? And here a solution:Use ENERGYLINK to make NPC lose consciousness and then kill it with melee attack
As bonuses!!! Making a NEW ENERGYLINK (as i suggested) or giving players new tool that will be able to make NPC lose they consciousness create an opportunity for new missions type for example: capture a person or bring criminal alive.
Just imagine that you fight your way thought settlement that controlled by mafia to capture it leader alive.
o7
It would be great if ENERGYLINK in a overcharge more do not kill NPC but make it lose consciousness for a 10 minutes. It would open more options for pessimistic stealth gameplay, When i do not want to kill a person but i need to have free pass in specific aria for a short amount of time.
BUT if ENERGYLINK stop killing how player will silently takedown NPCs? And here a solution:Use ENERGYLINK to make NPC lose consciousness and then kill it with melee attack
As bonuses!!! Making a NEW ENERGYLINK (as i suggested) or giving players new tool that will be able to make NPC lose they consciousness create an opportunity for new missions type for example: capture a person or bring criminal alive.
Just imagine that you fight your way thought settlement that controlled by mafia to capture it leader alive.
o7