Request for more Habitable zones

With the standard bubble many of call home and colonia , isn't it time for several more habitable zones to start popping up, is this going to be a fronter issued CG or can they just call players to select a location, more so now the galaxy map has been made into zones etc.

And with this introducing space highways to get their a tad quicker.

Frontier have designed this massive galaxy...it's time to start filling it with stuff.
 
With the standard bubble many of call home and colonia , isn't it time for several more habitable zones to start popping up, is this going to be a fronter issued CG or can they just call players to select a location, more so now the galaxy map has been made into zones etc.
Colonia was established because thousands of players went out there and demanded it. Jaques Station was a convenient rallying location, of course, but if there hadn't been a player demand for it then there'd have been a couple of repair CGs and it would have just been a deep space curiosity afterwards.

If there's a similar movement of players and a similar call for another location, I expect Frontier would give it very strong consideration - but you need to get the players out there and calling for it first, because there's no point in Frontier putting in new regions of settlement if there aren't going to be the players to go there afterward.
 
Adding more stuff, i would like it alot, but the stuff we already have is not even visited. Some stations were visited perhaps 2y ago, so why would FD put more stuff in the game? https://eddb.io/commodity/5 and that's just 1 commodity/list of stations
 
There's already multiple bubbles out there, Colonia is the main one but FD have very much started populating Maia now as well.

Rather than assigning a dozen staff members full time to adding stations manually, I'd rather if they finally got around to actually letting these things happen procedurally as part of the BGS. Colonia's expansion should have been the execution of a script, not hand-fiddling of the game's databases. The galaxy is large enough that there is no feasible way to actually fill it with stuff using direct human intervention.
 
Colonia's expansion should have been the execution of a script, not hand-fiddling of the game's databases. The galaxy is large enough that there is no feasible way to actually fill it with stuff using direct human intervention.

Agreed there should be some sort of automatic system for player expansion, but it should also allow for failure as well as success. For instance we always new Colonia was going to succeed no matter what, but if a minor faction decides to establish their own home away from home but can't build up the interest among other players then it should fail and leave behind a series of abandoned outposts and empty colonies, and maybe a mad hanger on or two just to make life difficult for visitors. The problem is that is going ot be difficult to do because I can see half the factions in the bubble trying to be first to set up a bubble at Beagle Point, it might lead to....ooh conflict, just what the pvP players want.

It would satisfy a number of demands by players, drag all the PvP players out of the bubble and make it safer for us explorers and traders and give the PvP players just what they want, a decent war. I think we're dreaming though, I can't see that happening without a lot of dev involvement that would take away from other aspects of game development, still we can dream!
 
Agreed there should be some sort of automatic system for player expansion, but it should also allow for failure as well as success. For instance we always new Colonia was going to succeed no matter what, but if a minor faction decides to establish their own home away from home but can't build up the interest among other players then it should fail and leave behind a series of abandoned outposts and empty colonies, and maybe a mad hanger on or two just to make life difficult for visitors. The problem is that is going ot be difficult to do because I can see half the factions in the bubble trying to be first to set up a bubble at Beagle Point, it might lead to....ooh conflict, just what the pvP players want.

It would satisfy a number of demands by players, drag all the PvP players out of the bubble and make it safer for us explorers and traders and give the PvP players just what they want, a decent war. I think we're dreaming though, I can't see that happening without a lot of dev involvement that would take away from other aspects of game development, still we can dream!


Most definitely, it should be a two-way process where areas can be settled, abandoned and even reclaimed entirely procedurally based upon BGS activity.

While it's true that so many factions would try to expand to certain hotspots and compete for installations around places like Beagle Point or Sagittarius A*, however the beauty of a procedural BGS-based system is that the players would only influence the expansion rather than direct it. This overall create the multi-hoop process where a player group would have to first encourage their faction to try to settle a new system, then to rig the situation where the best possible location for expansion is an out-of-bubble location, then tune their factions requirements such that they try to settle where the players want before finally actually amassing the resources and influence required to settle the new location. All this while the butterfly effect is in full motion around them and under the predations of other player groups, so it's entirely possible their faction might just decide to invade a nearby system or build a few megaships instead. Pizza delivery guys, while important pillars of society, are not renowned to have a significant amount of influence on entire nations.

It's true that it would all take dev resources and a bit of balance work, however the BGS is one of the core pillars of the current game and it isn't even capable of doing some of the stuff it was meant to do way back in kickstarter. Beyond will help these issues somewhat, but the BGS still needs significant work and expansion as far as I can see.
 
With the advent of the incoming Thargoid incursion rumours are circulating that the bubble may burn, all depending of player interaction pushing them back, so what if players don't push back, will this now cause players to slowly leave the bubble, though the bubble is some 14,000 stars or so it would take some time to burn as it were, SO perhaps frontier should start thinking of outer rim colonies, for players to settle.

Just a thought.
 
^^ They wont push them back because alot of us think the whole targoid thing should be removed from the game, stupid idea and totally useless to make this game great.

There is already enough war around with only humans involved, give us something else like moons where we can build our homes. Give us moons with proper mining sites and mining machines, give us whatever we have been asking for for years and fix the issues also.
 
With the standard bubble many of call home and colonia , isn't it time for several more habitable zones to start popping up, is this going to be a fronter issued CG or can they just call players to select a location, more so now the galaxy map has been made into zones etc.

And with this introducing space highways to get their a tad quicker.

Frontier have designed this massive galaxy...it's time to start filling it with stuff.

It IS full of stuff. Stars and planets.

Humans will colonise space when there is a compelling need to go there (for safety, or resources). And building FLIPPING HUGE space stations takes time and a LOT of money and resources.

And no. There should NOT be any form of fast travel. The galaxy is BIG for a reason. It's one of Elite's greatest assets.

"Rome asn't builtin a day!" ... "but we don't have the time Rome did!"
 
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