Hi everyone.
First of all I must applaud FDev for all the recent patches that has improved the quality of life in the game.
Going from feedbacks from personal friends and some on the internet though, we notice that there are quite a lot of people who grew frustrated with ED within the first 20 hours. A lot of this is due to the open sandbox nature of the game where players are basically left hingeless in the open galaxy.
I would like to propose for FDev to rework the Tutorials. Instead of what it is, let us have an NPC instructor who is in his own ship (eg. Adder) who voices realistic instructions to the new pilot (the voice acting in the Generation ships for example are superb and should be taken as the standard quality for the pilot's instructor).
The instructor will teach, and demonstrate the procedures to launch a ship from a dock, explain the 3 maneuvers (roll, pitch and yaw) and lateral + vertical thrusters. The pilot would have to repeat all the steps to demonstrate understanding of these basic piloting concepts and most importantly learn how to dock.
The pilot should also be taught about hull and shields, how to drop cargo (important so that they don't get grieved out by pirates later on), how to deploy & retract hardpoints, cargo scooping and hyperjump. The pilots should also be instructed on how to drop out of a supercruise smoothly.
The pilot should also be taught the social aspects of ED - for example when interdicted, always look at the chat panel to see if the instigator has left a message for you to drop cargo or whether the instigator is completely silent (therefore you should try to wake away).
Every instruction / guide that the pilot can successfully repeat and demonstrate should result in an increase in points whereby once the pilot reaches a certain point threshold the pilot can qualify for a license test.
The Pilot's Federation License test would be somewhat similar to the goals in the current tutorials (without the combat training) but focusing on survival. i.e. how to escape & how to survive - if the pilot decides he could destroy the obstructing ships then even better for him perhaps he could even get bonus points in his test.
But what's important in the Pilot's Federation License test is to address all the current complaints by new players - griefing, docking, queueing for a landing pad, supercruising between stars, and interdictions due to cargo/missions. (Are there others I have missed?)
It would also be great if your starting credits can be a function of your successes in your license test. It could also be made into a story - when you pass your Pilot's Federation License test there could be some celebration at an outpost that you have to get to. You collect your license & credits, then an evil Viper drops by and kills every ship in sight and you have to escape. If you die, you spawn at LHS 3447 with no credit bonus.
This tutorial could also be used to emphasize the importance of not shooting at other Pilot's Federation members as it would incur penalties in the oncoming karma system, and stress the importance of respecting other Pilots Federation members and giving meaning to it.
And this entire package should be playable offline. Once you receive the Pilot's Federation License, only then will the buttons for Open Play, Private Group & Solo be available.
Do you agree or disagree with this?
First of all I must applaud FDev for all the recent patches that has improved the quality of life in the game.
Going from feedbacks from personal friends and some on the internet though, we notice that there are quite a lot of people who grew frustrated with ED within the first 20 hours. A lot of this is due to the open sandbox nature of the game where players are basically left hingeless in the open galaxy.
I would like to propose for FDev to rework the Tutorials. Instead of what it is, let us have an NPC instructor who is in his own ship (eg. Adder) who voices realistic instructions to the new pilot (the voice acting in the Generation ships for example are superb and should be taken as the standard quality for the pilot's instructor).
The instructor will teach, and demonstrate the procedures to launch a ship from a dock, explain the 3 maneuvers (roll, pitch and yaw) and lateral + vertical thrusters. The pilot would have to repeat all the steps to demonstrate understanding of these basic piloting concepts and most importantly learn how to dock.
The pilot should also be taught about hull and shields, how to drop cargo (important so that they don't get grieved out by pirates later on), how to deploy & retract hardpoints, cargo scooping and hyperjump. The pilots should also be instructed on how to drop out of a supercruise smoothly.
The pilot should also be taught the social aspects of ED - for example when interdicted, always look at the chat panel to see if the instigator has left a message for you to drop cargo or whether the instigator is completely silent (therefore you should try to wake away).
Every instruction / guide that the pilot can successfully repeat and demonstrate should result in an increase in points whereby once the pilot reaches a certain point threshold the pilot can qualify for a license test.
The Pilot's Federation License test would be somewhat similar to the goals in the current tutorials (without the combat training) but focusing on survival. i.e. how to escape & how to survive - if the pilot decides he could destroy the obstructing ships then even better for him perhaps he could even get bonus points in his test.
But what's important in the Pilot's Federation License test is to address all the current complaints by new players - griefing, docking, queueing for a landing pad, supercruising between stars, and interdictions due to cargo/missions. (Are there others I have missed?)
It would also be great if your starting credits can be a function of your successes in your license test. It could also be made into a story - when you pass your Pilot's Federation License test there could be some celebration at an outpost that you have to get to. You collect your license & credits, then an evil Viper drops by and kills every ship in sight and you have to escape. If you die, you spawn at LHS 3447 with no credit bonus.
This tutorial could also be used to emphasize the importance of not shooting at other Pilot's Federation members as it would incur penalties in the oncoming karma system, and stress the importance of respecting other Pilots Federation members and giving meaning to it.
And this entire package should be playable offline. Once you receive the Pilot's Federation License, only then will the buttons for Open Play, Private Group & Solo be available.
Do you agree or disagree with this?