Nope, perhaps the code to determine which wing member delivered what, or not, was too complex? (I forget the circumstance when I did get a fine, it was carelessness somewhere along the chain, possibly abandoning the wrong mission which was incomplete)
It can join the list of game fails you have, I suppose. Maybe one day it will be considered an exploit by FD and they will break it again.
Nope, perhaps the code to determine which wing member delivered what, or not, was too complex? (I forget the circumstance when I did get a fine, it was carelessness somewhere along the chain, possibly abandoning the wrong mission which was incomplete)
Only going into this more because its relevant to a mission board revamp (a point which I'll make at the end)...
fwiw I've "made peace" in my own head with you as a sparring partner on this one.. i don't think there's any point rehashing our debates over this... doesn't mean i won't keep calling out the exploit every time it comes up though
tl;dr not my intent to be having a go at you directly, if it feels like that can't blame someone using everything at their disposal, especially when many others do it.
I don't want to overcook this, there are some irrelevant exceptions to the below... so the critical difference is:
Solo Delivery mission will apply a fine for each unit you withdraw and fail to deliver on failure/partial completion.
Wing Delivery mission will apply a fine for each unit you possess at the time you fail/partially complete the mission.
In short, as a balance measure because a Wing mission could land you in a nearly half-billion credit fine, and were vulnerable to a wingmate trolling the mission owner outside their control, the logic was tweaked so that Solo missions penalised you for everything you steal (i.e is in your posession) or lost (destroyed, jetted, whatever)... meanwhile Wing missions only penalised you for what you stole. That all made sense in a world without FCs, because for Wing missions, either you had it (and therefore needed to pay a fine on it), or it didn't exist. Specifically (because I faffed about with this), it's checking for how much mission-marked cargo related to your mission you have in your hold.
Fast forward to this... Secure Storage in the FC is meant to wash the "Stolen" status off goods, which opens up a lot of avenues. In practice, it washes all statuses purely because of how it works.
But if you wash solo delivery cargo through it, you still get fined for it because that's not what that mission type checks for.... and the only reason wing missions are different is to balance the fine issue associated with failure, not because the SS is meant to work to wash wing-mission only cargo. If you take cargo, and retain it, you're meant to be fined. That's the rule for wing missions.
It's a logical oversight by FD. But...
The fix, to tie it back to this thread, is something that should've happened in the first place; don't have wing missions. Just literally make it missions, and if you share them, you share the reward, and caveat emptor if your friends are jerks. If it doesn't make it to the destination, you're liable, just like solo missions. Simple.
There should be high volume delivery missions, valued commensurate to their actual payout, not this pre-divided trash. Whatever bug makes mission payouts over 50m crash the boards needs to be fixed so the payouts can continue to be commensurate, but that also needs to be combined with an overhaul of how all the payouts happen.
Why did I do Odyssey things? Because the mechanics and game loops and systems are great and interesting.
Why do I keep doing Odyssey things?
Credits? lol.
Materials? That lets me engineer my on-foot equipment to allow me to do... the things I can already... do.... oh.
BGS? A single on-foot mission can take 15-30m, depending on the type. In that time I can clear a stack of at least 10 missions.
Ground missions also have unique anti-stacking mechanics that simply don't exist for ship-based missions.
All the long-term goals I could set myself are better achieved doing other things.
Something I've found fun to do is just going robbing stuff. Go to an extraction settlement, don't bother with silenced nonsense, but also set yourself the target of not setting off any alarms. Then pick up all the true form fossils and Californium etc and sell to a bartender for (hopefully) a million or so.
Keeps me entertained with a bit of low risk low reward, gameplay, but every now and again you do hit a jackpot in one of the lockers.
Not in the least!
Likewise back.
I'd rather enjoy a slightly offbeat discussion very politely than a sensible one with bad grace, if you get my meaning.
Something I've found fun to do is just going robbing stuff. Go to an extraction settlement, don't bother with silenced nonsense, but also set yourself the target of not setting off any alarms. Then pick up all the true form fossils and Californium etc and sell to a bartender for (hopefully) a million or so.
Keeps me entertained with a bit of low risk low reward, gameplay, but every now and again you do hit a jackpot in one of the lockers.
Oh I've never, ever bothered with silenced weapons. I don't really see a reason for them tbh.
My jam is what I'd basically describe as the most brutally efficient infil and exfil to a base objective... which basically involves Maverick suit, plasma weapons, two ebreaches.
Breach a terminal to locate an L3 person, use other breach to get to them (and if they're through two layers of security, use the plasma cutter internally), scan them, beeline to security terminal, covert is optional... shut down security then just do what you came to do.
Basically, do things as fast as possible while not raising an alarm... not necessarily being undetected though.
I love them, but then I also giggle when sitting on a perch picking NPCs off one by one. I have an outside-silenced plasma sniper and a inside-and-outside-silenced Tormentor, both are good fun. The Tormentor helps when you mess up and don't want the whole settlement to know immediately.