I've taken some notes during game play, and would like to make the following suggestions for incorporating into a future release of Elite Dangerous.
Docking, Landing and Navigating a Station's No Fire Zone:
Only the Landing Pad you are granted permission for landing will be illuminated on your HUD.
All space stations have Air (Space) Traffic Controllers to manage all traffic in a Station's No Fire Zone,
While Auto docking, all Ships receive messages: "Auto Docking in Progress" or "Waiting in Queue" (as is currently done)
While Manual docking, all Ships receive messages: "Manual Docking in Progress. Proceed to Landing Pad ##" or "Waiting in Queue"
When exiting the station, all ships receive messages: "Proceed to station exit" or "waiting in Queue"
If all Landing Pads are busy, then the pilot will receive a message to wait in queue until a Landing Pad is available. If a pilot does not desire to wait, they may cancel their docking request at any time.
Trading:
In Station:
A "Trading" Tab added to the Station Services Menu, allowing docked Players to trade goods and/or transfer money between them while docked in a Space Station.
In Space:
In The Systems Panel and on the Cargo Tab, a pilot would be allowed to transfer credits between their ship and another ship. (Could be used by friends, pirates, or bounty hunters.) A pilot would need to establish communications between the other ship, before starting the money transfer process. Cargo would continue to be ejected and scooped.
Fire Control Groups:
I recommend adding the ability to define and bind weapons or other installed equipment to Tertiary and Quaternary fire/activation sub-groups. They could in turn be bound to keys or joystick/controller buttons.
Addressing Player Disconnects:
Whether intentional or unintentional, disconnects are a part of life during online gaming. If a player DCs from a server for whatever reason, the player's ship will remain in the game with an NPC controlling it. The NPC will then navigate (flee, if still possible) to the nearest star base, and dock before the log off sequence is finished. Any player attempting to log into the game after DCing, will regain control of their ship at its current location and the log off sequence will abort.
Thanks for listening,
Xantraus
Docking, Landing and Navigating a Station's No Fire Zone:
Only the Landing Pad you are granted permission for landing will be illuminated on your HUD.
All space stations have Air (Space) Traffic Controllers to manage all traffic in a Station's No Fire Zone,
While Auto docking, all Ships receive messages: "Auto Docking in Progress" or "Waiting in Queue" (as is currently done)
While Manual docking, all Ships receive messages: "Manual Docking in Progress. Proceed to Landing Pad ##" or "Waiting in Queue"
When exiting the station, all ships receive messages: "Proceed to station exit" or "waiting in Queue"
If all Landing Pads are busy, then the pilot will receive a message to wait in queue until a Landing Pad is available. If a pilot does not desire to wait, they may cancel their docking request at any time.
Trading:
In Station:
A "Trading" Tab added to the Station Services Menu, allowing docked Players to trade goods and/or transfer money between them while docked in a Space Station.
In Space:
In The Systems Panel and on the Cargo Tab, a pilot would be allowed to transfer credits between their ship and another ship. (Could be used by friends, pirates, or bounty hunters.) A pilot would need to establish communications between the other ship, before starting the money transfer process. Cargo would continue to be ejected and scooped.
Fire Control Groups:
I recommend adding the ability to define and bind weapons or other installed equipment to Tertiary and Quaternary fire/activation sub-groups. They could in turn be bound to keys or joystick/controller buttons.
Addressing Player Disconnects:
Whether intentional or unintentional, disconnects are a part of life during online gaming. If a player DCs from a server for whatever reason, the player's ship will remain in the game with an NPC controlling it. The NPC will then navigate (flee, if still possible) to the nearest star base, and dock before the log off sequence is finished. Any player attempting to log into the game after DCing, will regain control of their ship at its current location and the log off sequence will abort.
Thanks for listening,
Xantraus